- wave file reader
- 3d wave shader implementation
- 3d wave
- painting app
- 3d structure made of Game Of Life generations
- screen space ambient occlusion
- joregs lindenmayer
- particle system slow
- rectangular random coordinates
- recursive 3D branching
- recursive 3D growing
- fisheye in x-direction
- top secret vertex shader experiments
- don't clearing the depthbuffer
- very fine alpha trial with 64bit colors
- color palette test
- interactive 3d tree concept
- what another application left in my backbuffer
- interactive selfcopying rectangle
- verctor visualization (shot by kalle)
- fast bicubic texture sampling
- 3d cellular automata on a 2d texture
- rose shader, from woei
- 2d texture -> 3d texture experiments
- performance modification on the fluid solver
- spiral extention for the tentacle vertex shader
- vvvv adaption of the famous NS fluid solver
- multipass texture distortion
- isosurface raytracing shader
- other quaternion fractal sets
- lyapunov exponent shader
- tentacle shader
- vvvv adaption of a fractal shader
- generative mesh with normal calculation on gpu
- superformula 2.0
- quaternion julia fractal
- perlin noise texture on 2d superformula mesh
- multitouch experiments
- vj tool
- modified jpg strings
- mixing textures with a texture
- luminance to height
- feedback effect
- glow for PS 1.4 graphics cards
- quad wireframe grid
- recursive painting of objects that not intersect
- toon style shader
- picture relief shader
- rectangular attractor
- dynamic texture
- texture distortion
- wiki art
- quaternion julia fractal
- early lyapunov exponent shader experiments at the meso office
- shadow transform matrix
- peter dejong's strange attractor
- renderer feedback
- some graphics
- perlin noise 3d
- CQT vs. DFT visualization
- texture distortion with complex numbers
- luminance matrix experiment (or was that michel?)
- grid distortions
- ODE modeling
- minimal surface
- dynamic mesh experiments
- video mixer
- 3d sound analyzer
- escher triangle
- number theory visualizations
- shadow experiments
- VHS rewind effect shader
- recursive painting
wave file reader
3d wave shader implementation
3d wave
painting app
3d structure made of Game Of Life generations
screen space ambient occlusion
joregs lindenmayer
particle system slow
rectangular random coordinates
recursive 3D branching
recursive 3D growing
fisheye in x-direction
top secret vertex shader experiments
don't clearing the depthbuffer
very fine alpha trial with 64bit colors
color palette test
interactive 3d tree concept
what another application left in my backbuffer
interactive selfcopying rectangle
verctor visualization (shot by kalle)
fast bicubic texture sampling
3d cellular automata on a 2d texture
rose shader, from woei
2d texture -> 3d texture experiments
performance modification on the fluid solver
spiral extention for the tentacle vertex shader
vvvv adaption of the famous NS fluid solver
multipass texture distortion
isosurface raytracing shader
other quaternion fractal sets
lyapunov exponent shader
tentacle shader
vvvv adaption of a fractal shader
generative mesh with normal calculation on gpu
superformula 2.0
quaternion julia fractal
perlin noise texture on 2d superformula mesh
multitouch experiments
vj tool
modified jpg strings
mixing textures with a texture
luminance to height
feedback effect
glow for PS 1.4 graphics cards
quad wireframe grid
recursive painting of objects that not intersect
toon style shader
picture relief shader
rectangular attractor
dynamic texture
texture distortion
wiki art
quaternion julia fractal
early lyapunov exponent shader experiments at the meso office
shadow transform matrix
peter dejong's strange attractor
renderer feedback
some graphics
perlin noise 3d
CQT vs. DFT visualization
texture distortion with complex numbers
luminance matrix experiment (or was that michel?)
grid distortions
ODE modeling
minimal surface
dynamic mesh experiments
video mixer
3d sound analyzer
escher triangle
number theory visualizations
shadow experiments
VHS rewind effect shader
recursive painting
by tf
