» VVVV TextureFX with DX11
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VVVV TextureFX with DX11

Watch on Vimeo

Little presentation about the new Texture FX system using DirectX 11

  • Spreadable
  • Dynamic Pass rebinds (Semantic based)
  • Use Texture Pool to reduce gpu memory
  • Allows to alter result texture (size, format, mip generation...)
  • Of course Dynamic compilation with code editor , so you can tweak your postfx live ))
  • Compute shader support (if you prefer if over pixelshader).
vux, Friday, Jan 25th 2013 Digg | Tweet | Delicious comments on vimeo  
ft 25/01/2013 - 13:47

Looks great !

m4d 25/01/2013 - 18:07

\o/

  • 1

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Shoutbox

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joreg: vvvvTv S0204 is out: Custom Widgets with Dear ImGui: https://youtube.com/live/nrXfpn5V9h0

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joreg: vvvvTv S02E03 is out: Logging: https://youtube.com/live/OpUrJjTXBxM

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joreg: vvvvTv S02E02 is out: Saving & Loading UI State: https://www.youtube.com/live/GJQGVxA1pIQ

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joreg: vvvvTv S02E01 is out: Buttons & Sliders with Dear ImGui: https://www.youtube.com/live/PuuTilbqd9w

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joreg: vvvvTv S02E00 is out: Sensors & Servos with Arduino: https://visualprogramming.net/blog/2024/vvvvtv-is-back-with-season-2/