tool
Credits: joreg, robotanton, emarao
Semi-automatically calibrate your projector and throw generated content on to your physical object. These are convenience patches providing a simple workflow for using the projector-calibration that is coming with the ImagePack.
It was presented at Mapping Festival, Gray Area Festival and CGEvent in 2016.
Two Patches are explaining the techniques and show how to use the modules:
ATI cards
There is a known problem with the ImagePack and Radeon graphic cards.
The solution was proposed by tekcor:
At the moment only 32bit version of the pack is working on my ATI machine.
anonymous user login
~2d ago
~2d ago
~10d ago
~12d ago
~13d ago
~17d ago
~17d ago
~24d ago
~1mth ago
~1mth ago
Hi,
from Wisp Festival in Leipzig, wanted to use a photogrammetrie of the room to calibrate 9 Video projectors.
I have two problems,
Please,
Aurélien
Hey Aurel,
I've just tried clean install of beta37 x86, DX11 pack, Image pack.
When I click Solve, the node turns red.
Then, when I copy the nvcuda.dll into the Image pack folder (see the detailed description above) and restart vvvv, everything works. Unfortunately the link to the .dll from the @teckor site doesn't work anymore.
This is how the problem solves on my machine.
Hope this helps a bit.
Best,
Anton
Thanks Anton,
It was due to the Version of 4V and the Cuda dll.
Do you know if there is a way to do in DX11 what is done in Step02_ReProjectionSetup by ProjectToScreen shader which calculate the projection on the Mesh surface...?
A
what about ConstantProjection (DX11.Effect)