» DeBayer (EX9.Texture Filter Bilinear)
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DeBayer (EX9.Texture Filter Bilinear)

effect

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Please note that pixels around the borders of the image are not treated correctly for now. they dont have all neighbourpixels so the averaging should be treated differently.

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Debayer.zip
14.05.14 [12:53 UTC] by sebl | 960 downloads
v0.2 - includes corresponding DX11 DeBayer.tfx
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Older Revisions

Debayer (EX9.Texture Filter Bilinear).zip
14.05.14 [11:38 UTC] by elektromeier | 706 downloads

kalle 31/07/2014 - 15:07

if you have problems using the dx9version with ATI-cards:

just edit Bayer2RGB.fx

from

VertexShader = compile vs_1_1 VS();
PixelShader  = compile ps_3_0 PS();

to

VertexShader = compile vs_3_0 VS();
PixelShader  = compile ps_3_0 PS();

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