» Fog from Depthbuffer dx11
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Fog from Depthbuffer dx11

effect
Credits: http://ploobs.com.br/

about

A TextureFX Fog that uses the Depthbuffer. Two techniques: Exponential and Exponential Squered

Happy Fogging!

download

Fog Depthbuffer dx11 V2.zip
04.03.16 [22:32 UTC] by tonfilm | 1431 downloads
v2 now respects alpha channel of input texture and fog color
Show 1 older revisions

Older Revisions

Fog Depthbuffer dx11.zip
17.07.14 [18:44 UTC] by tekcor | 899 downloads
v1

lecloneur 17/07/2014 - 19:33

yes cool one :)

StiX 19/07/2014 - 16:49

<3<3<3

robe 04/03/2016 - 21:46

Hello VVVVers,
I'm here trying to render with the Writer DX11 NRT...

I need .png with alpha channel
..Is there a way to avoid the Fog writing to the whole alpha of the texture?

tonfilm 04/03/2016 - 23:20

@robe its texture based, so it will output a fullscreen image as opposed to layers. so you need a texture with the correct alpha channel and overwrite the alpha after the fog... or you rewrite the shader to respect the alpha from the input texture if it has any alpha...

tonfilm 04/03/2016 - 23:33

@robe i've uploaded a new version that should work for you...

robe 05/03/2016 - 00:18

@tonfilm
Thanks a ton, but the trick of the ColorChannel mapper doesn't really work in my case.

I need to write the Fog only on my meshes and not on the background of the renderer..
.. If you remember in DX9.. It was so easy when the FOG was a Renderstate..

tonfilm 05/03/2016 - 03:31

ok, in that case you need another fog method. but it should be somewhere around. writing a fog on geometry level is not so hard...

robe 05/03/2016 - 10:12

Ok tonfilm, I'm not so skilled in dx11, so for me it's even harder...

Could you or someone point me in the right direction? I searched everywhere in the forum, tryed another fog, but I really can't do this.

Thanks in advance.
Cheers

tonfilm 05/03/2016 - 16:19

@robe have you checked this? https://vvvv.org/contribution/rastertek-dx11-v4-tutorials

robe 05/03/2016 - 19:05

Yes of course. Yesterday wasn't work at all, now IT'S WORKING...
How could it be possible!!??!??!

I'm using MrWiggle DX11, I suppose I need a Fog in post processing.
Or maybe I need the right skill to merge those shader.

Anyway Thanks a lot!
I think I'm the only one that use Fog in this forum... ajahahha

robe 08/03/2016 - 13:46

I decided to create a Forum Thread on this:
https://vvvv.org/forum/how-to-merge-mrwiggle-%28dx11%29-and-fogtutorial-from-rastertek

anonymous user login

Shoutbox

~2mth ago

joreg: END OF SHOUTBOX! As this page has is now legacy, it will no longer feature new content. For latest news, see: http://vvvv.org

~3mth ago

joreg: vvvvTv S0204 is out: Custom Widgets with Dear ImGui: https://youtube.com/live/nrXfpn5V9h0

~3mth ago

joreg: New user registration is currently disabled as we're moving to a new login provider: https://visualprogramming.net/blog/2024/reclaiming-vvvv.org/

~3mth ago

joreg: vvvvTv S02E03 is out: Logging: https://youtube.com/live/OpUrJjTXBxM

~3mth ago

~3mth ago

joreg: Follow TobyK on his Advent of Code: https://www.twitch.tv/tobyklight

~3mth ago

joreg: vvvvTv S02E02 is out: Saving & Loading UI State: https://www.youtube.com/live/GJQGVxA1pIQ

~3mth ago

joreg: We now have a presence on LinkedIn: https://www.linkedin.com/company/vvvv-group

~3mth ago

joreg: vvvvTv S02E01 is out: Buttons & Sliders with Dear ImGui: https://www.youtube.com/live/PuuTilbqd9w

~4mth ago

joreg: vvvvTv S02E00 is out: Sensors & Servos with Arduino: https://visualprogramming.net/blog/2024/vvvvtv-is-back-with-season-2/