module
Credits: Nvidia GPU gems 3 http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html
This is my first approach to hlsl in dx11, its just a ported effect from GPU gems 3.
A good exercise to understand some basics of dx11 on shading programming.
I would like to update the shader with same parameters from the famous Shine effect from trapcode.
https://www.redgiant.com/products/trapcode-shine/
But still dont have the skills to do it, so i just share it for this nice community.
Any tip would be super.
Enjoy!
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:D Nice I was about to upload the exact same effect, well done !
Yours is a much better implementation indeed ;)
Thx for sharing !