tool
Credits: http://www.pinktwins.com/fantastick/
05.02.11
From the README:
Install & setup the Fantastick app on your iPhone
extract the following to your SvvvvitcherV1/gui folder:
Run SvvvvitcherV1 and regenerate all your thumbnails (your old 64x64 px thumbnails will be replaced with 128x128 px thumbnails)
open presets.v4p (ctrl+tab when in svvvvitcher)
modify IO Boxes:
Run the Fantastick app
Play!!
anonymous user login
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Nice , will be great if you have time to do differrent plugin , like a simple quad / segment / mesh ... to draw in the iphone .
I did patch that , but it will be much better in plugin with a custom type for fantastick string.
I know vvvv can act as an http server , it might be possible to load texture from vvvv directly ? not sure ...
hey, fantastick work :D
only a thing, with ipad2 seems that vvvv read right the values from ipad, but don't send always the things, sometimes works, sometimes not.
anyway reaaly really cool stuff :D
@sanch, Did you see the other contribution I posted (Fantastick Plugin)? It has some basic examples. Also what do you mean by "it will be much better in plugin with a custom type for fantastick string" ? How do you imaging such a thing would work?
Also I will definitely look into using the HTTP (Network Server) node. I didn't realize that node existed.
@screamer, I don't understand the problem you are having, can you be more specific?
I mean you could have different small plugin , one like a device node to get point/acelerometer data ... , an other one like a "renderer" node to draw stuff, and as well quad image text transform ... and some group node , all this node (plugin) could be connected with a custom pin type (you can create your own pin type in plugin , convert fantastik string into a fantastik node type). So have a nice bunch of plugin that you can patch quickly everything you want.
I didn't know about the custom pin thing , but this very cool feature for plugin.
Well if you feel motivated :)
sanch, Interesting idea but I would have to experiment more to figure out how that would be useful. If you look at the fanta_presets patch you'll see that all the drawing+logic is being pushed to the iPhone as a JS script. I think that offloading as much logic as possible to the i-device in this manner is the way to go.
In that vein, I am thinking about creating a variable injection/template plugin. So if you have JS code like:
... then there would be pins to replace $1 and $2
Ok i think your way is interresting as well , it's probably much smoother on the device , and the patch stay simple.
I guess the way with node will be usefull for people like me 10 years ago when i didn't know about code , and most of the time people use fantastick for interface , this means you just need to update position or color of a couple of quad , and this is still quite fast.
oh oh .. gilbi, you are running !
When I run the app on my phone, it says Please set hostname in settings which I;ve done, to both the network name and the ip of my pc, but neither seems to work, I can ping the phone from vvvv...
It is jailbroken, is that an issue?
@catweasel my i4 is not jailbroken so I couldn't say...
did you try clicking "Reinitialize" a few times?
@cat: see if your firwall is not doing things...
other thing: FS is not refreshing really good itself if you change IP or network while FS is running in background. You will need to restart iOS.
FS is now open source. Anybody wants to adapt it for android ?