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WRAPPED IN CODE

misc
Credits: vux

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WRAPPED IN CODE

This is the patch, the entry installation of NODE15 was based on.
The cloth simulation runs in a single compute shader and is quite performant.
Texture based forces (similar to displacement) and multiple attractors are supported.

Needs DX11 Pack.

Limitations:
Since this is no perfect shader code, it behaves differently on different graphic cards. You will have to fiddle with the thread dispatching settings, to get a situation that will work for your specific hardware.
Also I have seen some weird behaviour on NVIDIA cards.

I would be happy about any suggestions to improve this system.

Have fun!

Github:
https://github.com/michael-burk/Cloth/tree/Simple
(Don't mind the other branches)

Wrapped In Code von Michael Burk ist lizenziert unter einer Creative Commons Namensnennung - Nicht-kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International Lizenz.

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WRAPPED IN CODE.7z
12.05.15 [22:47 UTC] by mburk | 1406 downloads

catweasel 13/05/2015 - 11:28

I wondered whether this might have been yours, very nice!

mrboni 13/05/2015 - 11:49

thanks!

unc 13/05/2015 - 11:57

very cool, thx for sharing!

btw setting stride value to 28 (in buffer renderer) made it work on my nvidia card

manuel 14/05/2015 - 19:07

Super

Noir 16/05/2015 - 18:23

Thanks for sharing

Stride 28 made It works on my gtx780 also

StiX 22/06/2015 - 12:50

every time i try to delete or hide or do anything with the embed preview window it crashes, i can disable it but, wtf

even when i try to hide the cloth patch it crashes due to that preview window

clay 18/10/2016 - 17:52

Great contribution! Had also change the stride to 28 PLUS the dispatcher to 1. GTX 1080 running here.

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