i render the mesh in a separate texture, map it on a a quad, spread that quad circular and copy the whole thing together (with manual zbuffer) i can send you the patch if you like..
anonymous user login
~3mth ago
~4mth ago
~4mth ago
~4mth ago
~4mth ago
~4mth ago
~4mth ago
~4mth ago
~4mth ago
~5mth ago