The IDXRenderStateIn type exposes the following members.
Methods
Name | Description | |
---|---|---|
SetRenderState |
Used to set RenderStates from within IPluginDXLayer.SetStates.
| |
SetSliceStates |
Used to set States connected to this input slicewise during the RenderLoop.
(Inherited from IDXStateIn.) | |
Validate | (Inherited from IPluginIn.) |
Properties
Name | Description | |
---|---|---|
AutoValidate | (Inherited from IPluginIn.) | |
IsConnected |
Specifies whether the pin is connected in the patch or not.
(Inherited from IPluginIO.) | |
Name |
The pins name.
(Inherited from IPluginIO.) | |
Order |
The order property helps the node to arrange its pins visually. The higher the order, the more right the pin appears on the node.
(Inherited from IPluginIO.) | |
PinIsChanged |
Returns whether any slice of this pin has been changed in the current frame. This information is typically used to determine if
further processing is needed or can be ommited.
(Inherited from IPluginIn.) | |
PluginHost |
Gets the plugin host which created this plugin io.
(Inherited from IPluginIO.) | |
SliceCount |
The pins SliceCount specifies the number of Values (2D Vector, String...) it carries. This is like the length of an array or list.
(Inherited from IPluginIn.) | |
SpreadAsString |
Returns a String of the pins concatenated Values. Typcally used internally only to save a pins state to disk.
(Inherited from IPluginIn.) |