The ITransformIn type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| GetMatrix |
Used to retrieve a Matrix from the pin at the specified slice.
| |
| GetMatrixPointer(Int32*%, Single**%) | ||
| GetMatrixPointer(Int32%, Single*%) |
Used to retrieve a Pointer to the Values of the pin, which can be used to retrive large Spreads of Values more efficiently.
Attention: Don't use this Pointer to write Values to the pin!
| |
| GetRenderWorldMatrix(Int32, Matrix%) |
Used to retrieve a World Matrix from the pin at the specified slice.
You should call this method only from within your Render method when supporting the IPluginDXLayer interface.
| |
| GetRenderWorldMatrix(Int32, Matrix4x4%) |
Used to retrieve a World Matrix from the pin at the specified slice.
You should call this method only from within your Render method when supporting the IPluginDXLayer interface.
| |
| SetRenderSpace |
Used to initialize rendering by letting vvvv know which transform pin controls spaces.
This sets view and projection matrices.
| |
| Validate | (Inherited from IPluginIn.) |