# SET YOUR APPLICATION NAME
SET(MY_LIBARY_NAME 
	PS3EyeMulti
)

# ADD HERE YOUR SOURCE FILES
SET(SOURCE
  FreeFrame.cpp
  PS3EyeMulti.cpp
  ps3EyeClass.cpp
  FreeFrame.def
)

# ADD HERE YOUR HEADER FILES
SET(HEADERS
  FreeFrame.h
  PS3EyeMulti.h
  ps3EyeClass.h
  ${CL_EYE_SDK_PATH}/Include/CLEyeMulticam.h
)

SET(USE_OPENCV TRUE)
SET(USE_CL_EYE TRUE)


# DONT CHANGE
INCLUDE(MacroMyLibrary)
MACRO_MY_LIBRARY()

ADD_CUSTOM_COMMAND(
    TARGET ${MY_LIBARY_NAME}
    POST_BUILD
    COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_OUTPUT_PATH}/Release/${MY_LIBARY_NAME}.dll ${VVVV_PATH}/freeframe/${MY_LIBARY_NAME}.dll
	COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_OUTPUT_PATH}/Release/${MY_LIBARY_NAME}.dll ${LIBRARY_OUTPUT_PATH}/${MY_LIBARY_NAME}.dll
)
