<!DOCTYPE VVVV  SYSTEM "http://vvvv.meso.net/versions/vvvv33alpha9.0.dtd" >
   <PATCH nodename="V:\releases\vvvv_33beta9a\help\Shear (Transform) help.v4p">
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   <PIN pinname="Mesh" visible="1">
   </PIN>
   </NODE>
   <NODE id="7" nodename="GlobalRenderState (EX9)">
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   <PIN pinname="Render State" visible="1">
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   <PIN pinname="Render State Out" visible="1">
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   <PIN pinname="Draw Mode" slicecount="1" values="ColorAsAlphaBlend">
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   </NODE>
   <LINK dstnodeid="7" dstpinname="Render State" srcnodeid="6" srcpinname="Render State Out">
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   <NODE componentmode="InABox" id="5" nodename="Renderer (EX9)">
   <PIN pinname="Projection Transform" slicecount="1" visible="1" values="||">
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   <PIN pinname="View Transform" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="Depth Buffer" slicecount="1" values="1.00000">
   </PIN>
   <PIN pinname="Background Color" slicecount="1" visible="1" values="|1.00000,1.00000,1.00000,1.00000|">
   </PIN>
   <PIN pinname="Layers" visible="1">
   </PIN>
   <PIN pinname="Windowed Depthbuffer Format" slicecount="1" values="D24X8">
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   </NODE>
   <NODE id="4" nodename="HSL (Color Join)">
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   <PIN pinname="Hue" slicecount="1" visible="1" values="0.1">
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   <PIN pinname="Lightness" slicecount="1" visible="1" values="0.63">
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   <PIN pinname="Saturation" slicecount="1" visible="1" values="1">
   </PIN>
   <PIN pinname="Alpha" slicecount="1" values="1">
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   </NODE>
   <NODE id="3" nodename="Shear (Transform)">
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   <PIN pinname="Transform Out" visible="1">
   </PIN>
   <PIN pinname="Shear X by Y" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Shear X by Z" slicecount="1" visible="1" values="-0.62">
   </PIN>
   <PIN pinname="Shear Y by X" slicecount="1" values="0.76">
   </PIN>
   <PIN pinname="Shear Y by Z" slicecount="1" values="0">
   </PIN>
   <PIN pinname="Shear Z by X" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Shear Z by Y" slicecount="1" visible="1" values="0">
   </PIN>
   </NODE>
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   <BOUNDS height="160" left="9600" top="40890" type="Window" width="215">
   </BOUNDS>
   <PIN pinname="Input String" slicecount="1" visible="0" values="|generate a shear transformation. with it you can distort an entire scene or create psychedelic effects.&cr;&lf;note that you can unshear the transform by concatenating another shear transform with negative shear values.&cr;&lf;this is a volume preserving transformation.|">
   </PIN>
   <PIN pinname="Output String" visible="0">
   </PIN>
   <PIN pinname="Show Grid" slicecount="1" values="0">
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   </NODE>
   <NODE componentmode="InABox" id="1" nodename="IOBox (String)">
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   <PIN pinname="Input String" slicecount="1" visible="0" values="|Shear - Transform|">
   </PIN>
   <PIN pinname="Output String" visible="0">
   </PIN>
   <PIN pinname="Show Grid" slicecount="1" values="0">
   </PIN>
   <PIN pinname="Size" slicecount="1" values="12">
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   </NODE>
   <NODE id="0" nodename=":EFFECTS:\FlatDirectional.fx">
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   <PIN pinname="Mesh" visible="1">
   </PIN>
   <PIN pinname="Transform" visible="1">
   </PIN>
   <PIN pinname="Ambient Color" visible="1">
   </PIN>
   <PIN pinname="Diffuse Color" visible="1">
   </PIN>
   <PIN pinname="Enabled" slicecount="1" values="1">
   </PIN>
   <PIN pinname="Specular Color" slicecount="1" values="|1.00000,1.00000,1.00000,1.00000|">
   </PIN>
   <PIN pinname="Ambient Light" slicecount="1" values="|0.273148,0.276454,0.273667,1.000000|">
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   <PIN pinname="Diffuse Light" slicecount="1" values="|0.175797,0.176358,0.175287,1.000000|">
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   <PIN pinname="Specular Light" slicecount="1" values="|1.000000,1.000000,1.000000,1.000000|">
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   <PIN pinname="Layer" visible="1">
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   <LINK dstnodeid="0" dstpinname="Mesh" srcnodeid="8" srcpinname="Mesh">
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   <LINK dstnodeid="0" dstpinname="Transform" srcnodeid="3" srcpinname="Transform Out">
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   </PATCH>