<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv33alpha14.1.dtd" >
   <PATCH nodename="Y:\vvvv33_trunk\help\DX9Texture (EX9.Texture) help.v4p">
   <BOUNDS height="10065" left="1620" top="3165" type="Window" width="9270">
   </BOUNDS>
   <NODE componentmode="InABox" hiddenwhenlocked="0" id="14" managers="" nodename="Renderer (EX9)">
   <BOUNDS height="0" left="5475" top="405" type="Node" width="0">
   </BOUNDS>
   <BOUNDS height="3135" left="5475" top="405" type="Box" width="3480">
   </BOUNDS>
   <BOUNDS height="5820" left="9150" top="2925" type="Window" width="6000">
   </BOUNDS>
   <PIN pinname="View Transform" pintype="Input" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="Depth Buffer" pintype="Input" slicecount="1" visible="1" values="1.00000">
   </PIN>
   <PIN pinname="Background Color" pintype="Input" slicecount="1" visible="1" values="|0.99237,0.28464,0.00000,1.00000|">
   </PIN>
   <PIN pinname="Descriptive Name" pintype="Configuration" slicecount="1" values="||">
   </PIN>
   <PIN pinname="Adapter" pintype="Configuration" slicecount="1" values="|Default Adapter|">
   </PIN>
   <PIN pinname="Mode" pintype="Configuration" slicecount="1" values="|XGA Default: [1024x768 32bit] if possible|">
   </PIN>
   <PIN pinname="Swap" pintype="Configuration" slicecount="1" values="copy">
   </PIN>
   <PIN pinname="Sync" pintype="Configuration" slicecount="1" values="default">
   </PIN>
   <PIN pinname="Back Buffer Count" pintype="Configuration" slicecount="1" values="2.00000">
   </PIN>
   <PIN pinname="Antialiasing" pintype="Configuration" slicecount="1" values="|No Multi Sampling|">
   </PIN>
   <PIN pinname="Enabled" pintype="Input" slicecount="1" visible="1" values="1">
   </PIN>
   <PIN pinname="Clear" pintype="Input" slicecount="1" visible="1" values="1">
   </PIN>
   <PIN pinname="Render Pass" pintype="Input" slicecount="1" visible="1" values="0.00000">
   </PIN>
   <PIN pinname="Autosize Backbuffer" pintype="Input" slicecount="1" visible="1" values="0.00000">
   </PIN>
   <PIN pinname="Backbuffer Width" pintype="Input" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Backbuffer Height" pintype="Input" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Global Visual Range" pintype="Input" slicecount="1" visible="1" values="1.00000">
   </PIN>
   <PIN pinname="Fullscreen On Client" pintype="Input" slicecount="1" visible="0" values="0.00000">
   </PIN>
   <PIN pinname="Clear Depth Buffer" pintype="Input" slicecount="1" visible="1" values="1.00000">
   </PIN>
   <PIN pinname="Projection Transform" pintype="Input" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="X" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Y" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Left Button" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Middle Button" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Right Button" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="DX9 Out" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="EX9 Out" visible="1">
   </PIN>
   <PIN pinname="Layers" visible="1">
   </PIN>
   </NODE>
   <NODE hiddenwhenlocked="0" id="13" managers="" nodename="Rotate (Transform)">
   <PIN pinname="Y" pintype="Input" visible="1">
   </PIN>
   <BOUNDS height="0" left="1485" top="1635" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Transform Out" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Transform In" pintype="Input" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="Z" pintype="Input" slicecount="1" visible="1" values="-0.2">
   </PIN>
   <PIN pinname="X" pintype="Input" slicecount="1" visible="1" values="-0.13">
   </PIN>
   <PIN pinname="Descriptive Name" pintype="Configuration" slicecount="1" values="||">
   </PIN>
   </NODE>
   <NODE hiddenwhenlocked="0" id="12" managers="" nodename="UniformScale (Transform)">
   <PIN pinname="Transform In" pintype="Input" visible="1">
   </PIN>
   <BOUNDS height="0" left="1485" top="2055" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Transform Out" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="XYZ" pintype="Input" slicecount="1" visible="1" values="0.6">
   </PIN>
   <PIN pinname="Descriptive Name" pintype="Configuration" slicecount="1" values="||">
   </PIN>
   </NODE>
   <NODE hiddenwhenlocked="0" id="11" managers="" nodename="Teapot (EX9.Geometry)">
   <BOUNDS height="0" left="735" top="2085" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Mesh" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Descriptive Name" pintype="Configuration" slicecount="1" values="||">
   </PIN>
   </NODE>
   <LINK dstnodeid="12" dstpinname="Transform In" srcnodeid="13" srcpinname="Transform Out">
   </LINK>
   <NODE hiddenwhenlocked="0" id="10" managers="" nodename="LFO (Animation)">
   <BOUNDS height="0" left="1890" top="1170" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Output" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Period" pintype="Input" slicecount="1" visible="1" values="10">
   </PIN>
   <PIN pinname="Descriptive Name" pintype="Configuration" slicecount="1" values="||">
   </PIN>
   <PIN pinname="Pause" pintype="Input" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Reverse" pintype="Input" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Reset" pintype="Input" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Phase" pintype="Input" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Cycles" pintype="Output" visible="1">
   </PIN>
   </NODE>
   <LINK dstnodeid="13" dstpinname="Y" srcnodeid="10" srcpinname="Output">
   </LINK>
   <NODE componentmode="Hidden" hiddenwhenlocked="0" id="9" managers="" nodename="DrawFixed (EX9.Effect)">
   <PIN pinname="Transform" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Render State" pintype="Input" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="Mesh" pintype="Input" visible="1">
   </PIN>
   <BOUNDS height="0" left="1185" top="3390" type="Node" width="0">
   </BOUNDS>
   <BOUNDS height="5000" left="3495" top="3945" type="Box" width="4000">
   </BOUNDS>
   <PIN pinname="Ambient Color" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Diffuse Color" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Texture" slicecount="1" visible="1" values="||">
   </PIN>
   <BOUNDS height="10500" left="0" top="0" type="Window" width="10500">
   </BOUNDS>
   <PIN pinname="Descriptive Name" pintype="Configuration" slicecount="1" values="||">
   </PIN>
   <PIN pinname="Enable SliceWise" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Specular Color" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Power" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Ambient Light" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Diffuse Light" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Specular Light" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Light Direction XYZ" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Technique" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Technique Pass" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Render Pass" pintype="Input" slicecount="1" visible="0" values="0.00000">
   </PIN>
   <PIN pinname="Priority" pintype="Input" slicecount="1" visible="0" values="0.00000">
   </PIN>
   <PIN pinname="Enabled" pintype="Input" slicecount="1" visible="0" values="1">
   </PIN>
   <PIN pinname="Compiled" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Technique Valid" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Description" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Sampler State" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="Layer" visible="1">
   </PIN>
   </NODE>
   <LINK dstnodeid="9" dstpinname="Mesh" linkstyle="PolyLine" srcnodeid="11" srcpinname="Mesh">
   <LINKPOINT x="765" y="2505">
   </LINKPOINT>
   <LINKPOINT x="1380" y="2505">
   </LINKPOINT>
   </LINK>
   <LINK dstnodeid="9" dstpinname="Transform" srcnodeid="12" srcpinname="Transform Out">
   </LINK>
   <NODE id="8" nodename="DX9Texture (EX9.Texture)">
   <BOUNDS height="0" left="6810" top="4485" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Source" visible="1">
   </PIN>
   <PIN pinname="Texture Out" visible="1">
   </PIN>
   <PIN pinname="Alpha" visible="1">
   </PIN>
   <PIN pinname="Width" slicecount="1" values="1024">
   </PIN>
   <PIN pinname="Height" slicecount="1" values="1024">
   </PIN>
   </NODE>
   <NODE id="7" nodename="Quad (DX9)">
   <BOUNDS height="0" left="6480" top="7830" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Texture" visible="1">
   </PIN>
   <PIN pinname="Render Pass" slicecount="1" values="1.00000">
   </PIN>
   <PIN pinname="Texture Transform" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="Transform" visible="1">
   </PIN>
   <PIN pinname="Layer" visible="1">
   </PIN>
   </NODE>
   <NODE componentmode="InABox" hiddenwhenlocked="0" id="6" managers="" nodename="Renderer (EX9)">
   <BOUNDS height="0" left="375" top="6210" type="Node" width="0">
   </BOUNDS>
   <BOUNDS height="3135" left="375" top="6210" type="Box" width="3480">
   </BOUNDS>
   <BOUNDS height="5820" left="9450" top="3225" type="Window" width="6000">
   </BOUNDS>
   <PIN pinname="View Transform" pintype="Input" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="Depth Buffer" pintype="Input" slicecount="1" visible="1" values="1.00000">
   </PIN>
   <PIN pinname="Background Color" pintype="Input" slicecount="1" visible="1" values="|0.00000,0.00000,0.00000,1.00000|">
   </PIN>
   <PIN pinname="Descriptive Name" pintype="Configuration" slicecount="1" values="||">
   </PIN>
   <PIN pinname="Adapter" pintype="Configuration" slicecount="1" values="|Default Adapter|">
   </PIN>
   <PIN pinname="Mode" pintype="Configuration" slicecount="1" values="|XGA Default: [1024x768 32bit] if possible|">
   </PIN>
   <PIN pinname="Swap" pintype="Configuration" slicecount="1" values="copy">
   </PIN>
   <PIN pinname="Sync" pintype="Configuration" slicecount="1" values="default">
   </PIN>
   <PIN pinname="Back Buffer Count" pintype="Configuration" slicecount="1" values="2.00000">
   </PIN>
   <PIN pinname="Antialiasing" pintype="Configuration" slicecount="1" values="|No Multi Sampling|">
   </PIN>
   <PIN pinname="Enabled" pintype="Input" slicecount="1" visible="1" values="1">
   </PIN>
   <PIN pinname="Clear" pintype="Input" slicecount="1" visible="1" values="1">
   </PIN>
   <PIN pinname="Render Pass" pintype="Input" visible="1">
   </PIN>
   <PIN pinname="Autosize Backbuffer" pintype="Input" slicecount="1" visible="1" values="1.00000">
   </PIN>
   <PIN pinname="Backbuffer Width" pintype="Input" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Backbuffer Height" pintype="Input" slicecount="1" visible="1" values="0">
   </PIN>
   <PIN pinname="Global Visual Range" pintype="Input" slicecount="1" visible="1" values="1.00000">
   </PIN>
   <PIN pinname="Fullscreen On Client" pintype="Input" slicecount="1" visible="0" values="0.00000">
   </PIN>
   <PIN pinname="Clear Depth Buffer" pintype="Input" slicecount="1" visible="1" values="1.00000">
   </PIN>
   <PIN pinname="Projection Transform" pintype="Input" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="X" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Y" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Left Button" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Middle Button" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Right Button" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="DX9 Out" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Layers" visible="1">
   </PIN>
   </NODE>
   <LINK dstnodeid="7" dstpinname="Texture" srcnodeid="8" srcpinname="Texture Out">
   </LINK>
   <NODE componentmode="InABox" id="5" nodename="IOBox (String)">
   <BOUNDS height="255" left="270" top="4425" type="Node" width="7455">
   </BOUNDS>
   <BOUNDS height="240" left="270" top="4425" type="Box" width="6450">
   </BOUNDS>
   <BOUNDS height="160" left="0" top="0" type="Window" width="215">
   </BOUNDS>
   <PIN pinname="Input String" slicecount="1" visible="0" values="---------------------------------------------------------------------------------">
   </PIN>
   <PIN pinname="Output String" visible="0">
   </PIN>
   <PIN pinname="Show Grid" slicecount="1" values="0">
   </PIN>
   </NODE>
   <NODE id="4" nodename="Transform (Transform 3d)">
   <BOUNDS height="0" left="4755" top="7170" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Transform Out" visible="1">
   </PIN>
   <PIN pinname="TranslateX" visible="1">
   </PIN>
   <PIN pinname="TranslateY" visible="1">
   </PIN>
   <PIN pinname="ScaleX" slicecount="1" values="0.3">
   </PIN>
   <PIN pinname="ScaleY" slicecount="1" values="0.3">
   </PIN>
   <PIN pinname="ScaleZ" slicecount="1" values="1">
   </PIN>
   </NODE>
   <NODE id="3" nodename="LinearSpread (Spreads)">
   <BOUNDS height="0" left="4860" top="5910" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Output" visible="1">
   </PIN>
   <PIN pinname="Spread Count" slicecount="1" values="5">
   </PIN>
   <PIN pinname="Width" slicecount="1" values="1.48">
   </PIN>
   <PIN pinname="Alignment" slicecount="1" values="Block">
   </PIN>
   </NODE>
   <NODE id="2" nodename="Cross (2d)">
   <BOUNDS height="0" left="4770" top="6570" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="X Out" visible="1">
   </PIN>
   <PIN pinname="Y Out" visible="1">
   </PIN>
   <PIN pinname="X In" visible="1">
   </PIN>
   <PIN pinname="Y In" visible="1">
   </PIN>
   </NODE>
   <LINK dstnodeid="2" dstpinname="X In" linkstyle="VHV" srcnodeid="3" srcpinname="Output">
   </LINK>
   <LINK dstnodeid="2" dstpinname="Y In" linkstyle="VHV" srcnodeid="3" srcpinname="Output">
   </LINK>
   <LINK dstnodeid="7" dstpinname="Transform" linkstyle="VHV" srcnodeid="4" srcpinname="Transform Out">
   </LINK>
   <LINK dstnodeid="4" dstpinname="TranslateX" linkstyle="VHV" srcnodeid="2" srcpinname="X Out">
   </LINK>
   <LINK dstnodeid="4" dstpinname="TranslateY" linkstyle="VHV" srcnodeid="2" srcpinname="Y Out">
   </LINK>
   <NODE componentmode="InABox" id="1" nodename="IOBox (String)">
   <BOUNDS height="255" left="15" top="390" type="Node" width="570">
   </BOUNDS>
   <BOUNDS height="495" left="15" top="390" type="Box" width="5040">
   </BOUNDS>
   <BOUNDS height="160" left="5010" top="3300" type="Window" width="215">
   </BOUNDS>
   <PIN pinname="Input String" slicecount="1" visible="0" values="|Allows to use a EX9 Renderer to render into a texture with the same size as specified in the Backbuffer settings of the source renderer|">
   </PIN>
   <PIN pinname="Output String" visible="0">
   </PIN>
   <PIN pinname="Show Grid" slicecount="1" values="0">
   </PIN>
   </NODE>
   <NODE componentmode="InABox" id="0" nodename="IOBox (String)">
   <BOUNDS height="270" left="15" top="15" type="Node" width="915">
   </BOUNDS>
   <BOUNDS height="390" left="15" top="15" type="Box" width="4095">
   </BOUNDS>
   <BOUNDS height="160" left="5610" top="3900" type="Window" width="215">
   </BOUNDS>
   <PIN pinname="Input String" slicecount="1" visible="0" values="| EX9.Texture|">
   </PIN>
   <PIN pinname="Output String" visible="0">
   </PIN>
   <PIN pinname="Show Grid" slicecount="1" values="0">
   </PIN>
   <PIN pinname="Size" slicecount="1" values="12">
   </PIN>
   </NODE>
   <LINK dstnodeid="8" dstpinname="Source" srcnodeid="14" srcpinname="EX9 Out">
   <LINKPOINT x="6840" y="3810">
   </LINKPOINT>
   </LINK>
   <LINK dstnodeid="14" dstpinname="Layers" srcnodeid="9" srcpinname="Layer">
   <LINKPOINT x="1215" y="4005">
   </LINKPOINT>
   <LINKPOINT x="4980" y="4005">
   </LINKPOINT>
   </LINK>
   <LINK dstnodeid="6" dstpinname="Layers" srcnodeid="7" srcpinname="Layer">
   <LINKPOINT x="6495" y="9195">
   </LINKPOINT>
   <LINKPOINT x="4140" y="9210">
   </LINKPOINT>
   <LINKPOINT x="4140" y="6135">
   </LINKPOINT>
   <LINKPOINT x="390" y="6135">
   </LINKPOINT>
   </LINK>
   </PATCH>