<!DOCTYPE VVVV  SYSTEM "http://vvvv.meso.net/versions/vvvv33alpha9.0.dtd" >
   <PATCH nodename="C:\Dokumente und Einstellungen\meso\Desktop\vvvv_33beta9a\help\Renderer (Flash) help _ more.v4p">
   <BOUNDS height="6000" left="5550" top="6855" type="Window" width="9000">
   </BOUNDS>
   <NODE componentmode="InABox" id="4" nodename="Renderer (EX9)">
   <BOUNDS height="0" left="2895" top="195" type="Node" width="0">
   </BOUNDS>
   <BOUNDS height="4500" left="10590" top="10455" type="Window" width="6000">
   </BOUNDS>
   <BOUNDS height="5190" left="2895" top="195" type="Box" width="5760">
   </BOUNDS>
   <PIN pinname="Layers" visible="1">
   </PIN>
   </NODE>
   <NODE id="3" nodename="Sphere (DX9)">
   <BOUNDS height="0" left="600" top="2190" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Texture" visible="1" slicecount="1" values="||">
   </PIN>
   <PIN pinname="Resolution X" slicecount="1" values="30">
   </PIN>
   <PIN pinname="Resolution Y" slicecount="1" values="30">
   </PIN>
   <PIN pinname="Texture Coord Mapping" slicecount="1" values="TopProjected_XZ">
   </PIN>
   <PIN pinname="Cycles U" slicecount="1" values="1">
   </PIN>
   <PIN pinname="Cycles V" slicecount="1" values="0.5">
   </PIN>
   <PIN pinname="Texture Transform" visible="1">
   </PIN>
   <PIN pinname="Render State" visible="1">
   </PIN>
   <PIN pinname="Color" slicecount="1" visible="1" values="|1.00000,1.00000,1.00000,1.00000|">
   </PIN>
   <PIN pinname="Layer" visible="1">
   </PIN>
   </NODE>
   <NODE componentmode="InABox" id="2" nodename="IOBox (Node)">
   <BOUNDS height="0" left="900" top="300" type="Node" width="0">
   </BOUNDS>
   <BOUNDS height="160" left="5475" top="8925" type="Window" width="215">
   </BOUNDS>
   <BOUNDS height="240" left="900" top="300" type="Box" width="795">
   </BOUNDS>
   <PIN pinname="Input Node" slicecount="1" visible="1" values="||">
   </PIN>
   <PIN pinname="Output Node" visible="1">
   </PIN>
   <PIN pinname="Descriptive Name" slicecount="1" values="|Texture In|">
   </PIN>
   </NODE>
   <LINK dstnodeid="3" dstpinname="Texture" srcnodeid="2" srcpinname="Output Node">
   </LINK>
   <NODE id="1" nodename="Fill (EX9.RenderState)">
   <BOUNDS height="0" left="360" top="1695" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Render State Out" visible="1">
   </PIN>
   <PIN pinname="Fill Mode" slicecount="1" values="Solid">
   </PIN>
   <PIN pinname="Render State In" slicecount="1" visible="1" values="||">
   </PIN>
   </NODE>
   <LINK dstnodeid="3" dstpinname="Render State" srcnodeid="1" srcpinname="Render State Out">
   </LINK>
   <NODE id="0" nodename="Rotate (Transform)">
   <BOUNDS height="0" left="1230" top="1605" type="Node" width="0">
   </BOUNDS>
   <PIN pinname="Transform Out" visible="1">
   </PIN>
   <PIN pinname="X" slicecount="1" values="0">
   </PIN>
   <PIN pinname="Y" slicecount="1" values="0">
   </PIN>
   <PIN pinname="Z" slicecount="1" values="0.6">
   </PIN>
   </NODE>
   <LINK dstnodeid="3" dstpinname="Texture Transform" srcnodeid="0" srcpinname="Transform Out">
   </LINK>
   <LINK srcnodeid="3" srcpinname="Layer" dstnodeid="4" dstpinname="Layers">
   <LINKPOINT x="615" y="2880">
   </LINKPOINT>
   <LINKPOINT x="2550" y="2880">
   </LINKPOINT>
   <LINKPOINT x="2565" y="210">
   </LINKPOINT>
   </LINK>
   </PATCH>