<!DOCTYPE VVVV  SYSTEM "http://vvvv.meso.net/versions/vvvv33alpha9.0.dtd" >
   <PATCH nodename="V:\releases\vvvv_33beta9a\help\ZWriteEnable (EX9.RenderState) help.v4p">
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   <PIN pinname="Background Color" pintype="Input" slicecount="1" visible="1" values="|0.99237,0.28464,0.00000,1.00000|">
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   <PIN pinname="Descriptive Name" pintype="Configuration" slicecount="1" values="||">
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   <PIN pinname="Adapter" pintype="Configuration" slicecount="1" values="|Default Adapter|">
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   <PIN pinname="Mode" pintype="Configuration" slicecount="1" values="|XGA Default: [1024x768 32bit] if possible|">
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   <PIN pinname="Swap" pintype="Configuration" slicecount="1" values="copy">
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   <PIN pinname="Sync" pintype="Configuration" slicecount="1" values="default">
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   <PIN pinname="Back Buffer Count" pintype="Configuration" slicecount="1" values="2.00000">
   </PIN>
   <PIN pinname="Antialiasing" pintype="Configuration" slicecount="1" values="|No Multi Sampling|">
   </PIN>
   <PIN pinname="Enabled" pintype="Input" slicecount="1" visible="1" values="1">
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   <PIN pinname="Clear" pintype="Input" slicecount="1" visible="1" values="1">
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   <PIN pinname="Render Pass" pintype="Input" slicecount="1" visible="1" values="0.00000">
   </PIN>
   <PIN pinname="Autosize Backbuffer" pintype="Input" slicecount="1" visible="1" values="1.00000">
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   <PIN pinname="Backbuffer Width" pintype="Input" slicecount="1" visible="1" values="0">
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   <PIN pinname="Backbuffer Height" pintype="Input" slicecount="1" visible="1" values="0">
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   <PIN pinname="Global Visual Range" pintype="Input" slicecount="1" visible="1" values="1.00000">
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   <PIN pinname="Fullscreen On Client" pintype="Input" slicecount="1" visible="0" values="0.00000">
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   <PIN pinname="Clear Depth Buffer" pintype="Input" slicecount="1" visible="1" values="1.00000">
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   <PIN pinname="Projection Transform" pintype="Input" visible="1">
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   <PIN pinname="X" pintype="Output" visible="1">
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   <PIN pinname="Y" pintype="Output" visible="1">
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   <PIN pinname="Left Button" pintype="Output" visible="1">
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   <PIN pinname="Middle Button" pintype="Output" visible="1">
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   <PIN pinname="Right Button" pintype="Output" visible="1">
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   <PIN pinname="DX9 Out" pintype="Output" visible="1">
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   <PIN pinname="Layers" visible="1">
   </PIN>
   <PIN pinname="Windowed Depthbuffer Format" slicecount="1" values="D16">
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   <PIN pinname="Z" pintype="Input" slicecount="1" visible="1" values="-0.2">
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   <PIN pinname="Rows" pintype="Configuration" slicecount="1" values="1">
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   <PIN pinname="Pages" pintype="Configuration" slicecount="1" values="1">
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   <PIN pinname="Font" pintype="Configuration" slicecount="1" values="|Lucida Sans Unicode|">
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   <PIN pinname="Size" pintype="Configuration" slicecount="1" values="7">
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   <PIN pinname="Show Grid" pintype="Configuration" slicecount="1" values="0">
   </PIN>
   <PIN pinname="SliceOffset" pintype="Input" slicecount="1" visible="0" values="0">
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   </NODE>
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   <PIN pinname="Input String" pintype="Input" slicecount="1" visible="0" values="|If you want to know more about the Depht- or Z-Buffer, read&cr;&lf;http://en.wikipedia.org/wiki/Z_buffer|">
   </PIN>
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   </PIN>
   <PIN pinname="Font" pintype="Configuration" slicecount="1" values="|Lucida Sans Unicode|">
   </PIN>
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   </PIN>
   <PIN pinname="SliceOffset" pintype="Input" slicecount="1" visible="0" values="0">
   </PIN>
   </NODE>
   <NODE hiddenwhenlocked="0" id="5" managers="" nodename="ZWriteEnable (EX9.RenderState)">
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   </PIN>
   <PIN pinname="Compare Function" pintype="Input" visible="1">
   </PIN>
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   <PIN pinname="ZWrite Enable" pintype="Input" slicecount="1" visible="1" values="1">
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   <PIN pinname="Render State Out" pintype="Output" visible="1">
   </PIN>
   <PIN pinname="Fill Mode" visible="1">
   </PIN>
   <PIN pinname="Pixel Fog Mode">
   </PIN>
   <PIN pinname="Vertex Fog Mode">
   </PIN>
   <PIN pinname="Fog Color">
   </PIN>
   <PIN pinname="Range From">
   </PIN>
   <PIN pinname="Enable RangeFog (Vertex Fog)">
   </PIN>
   <PIN pinname="Enable">
   </PIN>
   <PIN pinname="Shading">
   </PIN>
   <PIN pinname="Descriptive Name" pintype="Configuration" slicecount="1" values="||">
   </PIN>
   <PIN pinname="Render State In" pintype="Input" slicecount="1" visible="1" values="||">
   </PIN>
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   <PIN pinname="Render State Out" pintype="Output" visible="1">
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   </PIN>
   <PIN pinname="Draw Mode" pintype="Input" slicecount="1" visible="1" values="Blend">
   </PIN>
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   <PIN pinname="Phase" pintype="Input" slicecount="1" visible="1" values="0">
   </PIN>
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   <PIN pinname="Input String" slicecount="1" visible="0" values="|default is: render all triangles of the teapot, which lie in front of all previously rendered objects. that is with a z value less or equal to that stored previously in the depthbuffer.&cr;&lf;|">
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   <PIN pinname="Render State" pintype="Input" visible="1">
   </PIN>
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   </PIN>
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   <PIN pinname="Diffuse Light" pintype="Input" slicecount="1" visible="1" values="|0.568480,0.569730,0.566270,1.000000|">
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   <PIN pinname="Specular Light" pintype="Input" slicecount="1" visible="1" values="|1.000000,1.000000,0.728000,1.000000|">
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   <PIN pinname="Light Direction XYZ" pintype="Input" slicecount="3" visible="1" values="0.577,-0.577,0.577">
   </PIN>
   <PIN pinname="Technique" pintype="Input" slicecount="1" visible="1" values="| TFlatDirectionalFF|">
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   <PIN pinname="Technique Pass" pintype="Input" slicecount="1" visible="1" values="-1">
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   <LINKPOINT x="1470" y="4755">
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   <LINKPOINT x="4290" y="1650">
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   <PIN pinname="Transform Out" visible="1">
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   <PIN pinname="Input String" visible="0" slicecount="1" values="|(a very small near plane leads to a low resolution of the depthbuffer in more important distances)|">
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   <PIN pinname="Layer" visible="1" pintype="Output">
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   <PIN pinname="Color" slicecount="1" pintype="Input" visible="1" values="|0.47958,0.47958,0.47958,1.00000|">
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   </PIN>
   <PIN pinname="Texture" pintype="Input" visible="1" slicecount="1" values="||">
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   <PIN pinname="Sampler State" pintype="Input" visible="1" slicecount="1" values="||">
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   <PIN pinname="Texture Coord Mapping" pintype="Input" visible="1" slicecount="1" values="OnShape_UV">
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   <PIN pinname="Fade Color" pintype="Input" visible="1" slicecount="1" values="|1.00000,1.00000,1.00000,0.00000|">
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   <PIN pinname="Round Edges" pintype="Input" visible="1" slicecount="1" values="0">
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   </PATCH>