<!DOCTYPE VVVV  SYSTEM "http://vvvv.meso.net/versions/vvvv33alpha9.0.dtd" >
   <PATCH nodename="C:\Dokumente und Einstellungen\meso\Desktop\vvvv_33beta9a\help\ColorChannel (EX9.RenderState) help.v4p">
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   <PIN pinname="Windowed Depthbuffer Format" slicecount="1" values="D24X8">
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   <PIN pinname="Compare Function">
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   <PIN pinname="Alpha Blending">
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   <PIN pinname="Source Blend Mode">
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   <PIN pinname="Destination Blend Mode">
   </PIN>
   <PIN pinname="Draw Mode" visible="1">
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   <PIN pinname="Clipping" visible="1">
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   <PIN pinname="Render State In" slicecount="1" visible="1" values="||">
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   <PIN pinname="Enable Red" visible="1">
   </PIN>
   <PIN pinname="Enable Green" visible="1">
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   <PIN pinname="Enable Blue" visible="1">
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   <PIN pinname="Enable Alpha" visible="1">
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   <PIN pinname="Filename" slicecount="1" values="resources\wimp.jpg">
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   <PIN pinname="Render State" visible="1">
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   <PIN pinname="Ambient Color">
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   <PIN pinname="Diffuse Color">
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   <PIN pinname="Input String" slicecount="1" visible="0" values="|Enables inidividual color channels of the texture. The result will be dependant of your graphics card|">
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   </PATCH>