<!DOCTYPE VVVV  SYSTEM "http://vvvv.meso.net/versions/vvvv33alpha7.8.dtd" >
   <PATCH nodename="C:\Dokumente und Einstellungen\AmpOp\Eigene Dateien\meso\dev\vvvv33\help\Boygroup (VVVV Client) help.v4p">
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   <PIN pinname="Input String" slicecount="1" visible="0" values="|serverID: if Boygroup(Client) node is working on the boygroup server, this integer is directly passed to the output pin ClientID. Has no function when working on a boygroup client|">
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   <PIN pinname="Output String" visible="0">
   </PIN>
   <PIN pinname="Input String" slicecount="1" visible="0" values="|clientID: if Boygroup(Client) node is working on a boygroup client this will be the machine id starting from 1. see the Boygroup(Server) for details.|">
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   <PIN pinname="Output String" visible="0">
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   <PIN pinname="Input String" slicecount="1" visible="0" values="|Log to TTY: defines the loglevel for the messages written to the TTY-renderer|">
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   <PIN pinname="Input String" slicecount="1" visible="0" values="|GraphRequest:&cr;&lf;+ OnEveryConnect: the client should request a complete scene request form the server each time it connects to the server. if the connection is lost and found again for some reason, you will notice that the scene going to be destroyed and then build up again when connecting. use this for the development phase.&cr;&lf;+ OnFirstConnectOnly: when the connection is lost, connect again but do NOT request a scene graph. use this for the final installation setup.|">
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