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   <PIN pinname="Input String" slicecount="1" visible="0" values="|&lt;&lt;&lt; mainloop influences the framerate and by that the counting speed. select and press F1 for explaination|">
   </PIN>
   <PIN pinname="Output String" visible="0">
   </PIN>
   <PIN pinname="Show Grid" slicecount="1" values="0.00000">
   </PIN>
   </NODE>
   <NODE componentmode="InABox" id="28" nodename="IOBox (String)">
   <BOUNDS height="255" left="15" top="390" type="Node" width="570">
   </BOUNDS>
   <BOUNDS height="285" left="15" top="390" type="Box" width="2475">
   </BOUNDS>
   <BOUNDS height="160" left="-90" top="11310" type="Window" width="215">
   </BOUNDS>
   <PIN pinname="Input String" slicecount="1" visible="0" values="|counts upwards and downwards|">
   </PIN>
   <PIN pinname="Output String" visible="0">
   </PIN>
   <PIN pinname="Show Grid" slicecount="1" values="0.00000">
   </PIN>
   </NODE>
   <NODE componentmode="InABox" id="27" nodename="IOBox (String)">
   <BOUNDS height="270" left="15" top="15" type="Node" width="915">
   </BOUNDS>
   <BOUNDS height="390" left="15" top="15" type="Box" width="4095">
   </BOUNDS>
   <BOUNDS height="160" left="-90" top="11310" type="Window" width="215">
   </BOUNDS>
   <PIN pinname="Input String" slicecount="1" visible="0" values="|Counter - Animation|">
   </PIN>
   <PIN pinname="Output String" visible="0">
   </PIN>
   <PIN pinname="Show Grid" slicecount="1" values="0.00000">
   </PIN>
   <PIN pinname="Size" slicecount="1" values="12.00000">
   </PIN>
   </NODE>
   </PATCH>