2 Textures feeding back (4 channel 32F + 1 channel 8U) works at first then eventually drops to black output Get this in renderer tty
patch pls.
hmm having trouble recreating the bug without the rest of the patch loaded perhaps i have to run out of (GPU?) memory for it to occur.
sounds plausible but still should show a better error then. you could easily try filling up a texture queue next to your patch to provoke "out of memory"
the EX9 Memory Debug node reports plenty of free memory. This is in a 5 render-pass chain (which may be pushing against some other limitation)
I'll try to find out more about this and report results.
i experienced similar phenomenons.
tip: try to disable the Queue (EX9.Texture) for the first frame.
i use FrameCounter (Animation) and > (Value) for that.
thanks for the tip! will try next time
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patch pls.
hmm
having trouble recreating the bug without the rest of the patch loaded
perhaps i have to run out of (GPU?) memory for it to occur.
sounds plausible but still should show a better error then. you could easily try filling up a texture queue next to your patch to provoke "out of memory"
the EX9 Memory Debug node reports plenty of free memory.
This is in a 5 render-pass chain (which may be pushing against some other limitation)
I'll try to find out more about this and report results.
i experienced similar phenomenons.
tip:
try to disable the Queue (EX9.Texture) for the first frame.
i use FrameCounter (Animation) and > (Value) for that.
thanks for the tip!
will try next time