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How do you render BSplines in DX11?
use one of the B-Spline nodes to generate the points and then one of the line nodes to draw those...maybe start a forumthread with a more specific question if that doesn't help.
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~1yr ago
How do you render BSplines in DX11?
use one of the B-Spline nodes to generate the points and then one of the line nodes to draw those...maybe start a forumthread with a more specific question if that doesn't help.