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cloud

I am from United Kingdom

mrboni, Wednesday, Oct 22nd 2014 Digg | Tweet | Delicious 3 comments  
guest 22/10/2014 - 23:53

how isit done?

mrboni 23/10/2014 - 11:53

dx11 particles, modified using 2d textures with a few post process stages (dof,shadows,lomo) in deferred rendering style

mrboni 23/10/2014 - 11:56

although you can't see it here the original particle positions are set according to a 3d scan of someone's face. I view that model in a renderer, output a depth buffer, convert it to linear depth, then sample all those pixels in a compute shader with one particle per pixel.

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