none :P, cube color is done by an rgb-join, and the shadows are textures that get streched. Note that the background is just a photo of the wall on witch i'm about to project it.
The shadows are rendered in Cinema4D, area shadows. Combined with heavy luminence on th bg and cubes I managed to get some nice shadowmaps for each cube. Then I cut those to peaces (8 for each cube, 4 corners and 4 sides).
VVVV:
Then in the composition I used some spreads to position the textured sprites around every square, and used the same multiplier as used for the cube color to strech them, so they resemble a somewhat correct shadow, based on the Lumince of the square. By using a spread as the multiplier (for instance an Audio FFT, or prebuild math loops) I made every square behave on its own.
Controls:
For this composition I use a Midi Controller (some faders and stuff) to be able to mix different effects over the panel. This version has a math loop combined with an Audio FFT.
Working on a far more complicated one (with much more 'cubes') and more complicated math patterns. :P
hu hu... result is effectively very nice. You may perhaps post us a magistral patch wbout your technique ;-) many thanks to have take the time to tell all of this ;-)
I'm in the introduction-week for college now, so i'm a bit bussy atm. Maybe I can spare some time tomorrow, else you'll have to wait till the weekend. I'll make a rapidshade or something like that of it, since it has a bunch of textures. I will also include some demo-renders (not all because that would double the download size), the C4D 3d scene (with the shadow mapping setup) and the Photoshop Document with the slicing done. You won't need it but it could be handy to get the picture.
In advance I have to warn that it might be a bit messy and clumsy, and I have no idea if it is in any way a convenient way. Just started using vvvv about two months ago, and am still in the expirimentel fase, if that will ever change :P
smooth ;-) with wich shader are you working ?
none :P, cube color is done by an rgb-join, and the shadows are textures that get streched. Note that the background is just a photo of the wall on witch i'm about to project it.
looks suspiciously like ssao + soft shadows to me :)
Cinema4D:
The shadows are rendered in Cinema4D, area shadows. Combined with heavy luminence on th bg and cubes I managed to get some nice shadowmaps for each cube. Then I cut those to peaces (8 for each cube, 4 corners and 4 sides).
VVVV:
Then in the composition I used some spreads to position the textured sprites around every square, and used the same multiplier as used for the cube color to strech them, so they resemble a somewhat correct shadow, based on the Lumince of the square. By using a spread as the multiplier (for instance an Audio FFT, or prebuild math loops) I made every square behave on its own.
Controls:
For this composition I use a Midi Controller (some faders and stuff) to be able to mix different effects over the panel. This version has a math loop combined with an Audio FFT.
Working on a far more complicated one (with much more 'cubes') and more complicated math patterns. :P
hu hu... result is effectively very nice. You may perhaps post us a magistral patch wbout your technique ;-) many thanks to have take the time to tell all of this ;-)
I'm in the introduction-week for college now, so i'm a bit bussy atm. Maybe I can spare some time tomorrow, else you'll have to wait till the weekend. I'll make a rapidshade or something like that of it, since it has a bunch of textures. I will also include some demo-renders (not all because that would double the download size), the C4D 3d scene (with the shadow mapping setup) and the Photoshop Document with the slicing done. You won't need it but it could be handy to get the picture.
In advance I have to warn that it might be a bit messy and clumsy, and I have no idea if it is in any way a convenient way. Just started using vvvv about two months ago, and am still in the expirimentel fase, if that will ever change :P
Many thanks for the comments.