from the node-ws version of the pack
there are also further helppatches and a tool-pack named happy.fxh
i was not aware they are not online by now. @everyoneishappy is this by design ?
@op i was assuming this is a kinect mesh, hence my question about frame-to-frame stability
@timpernagel @ggml if you go to my github page it's more up to date then the node stuff & should include this node afaik- https://github.com/everoneishappy. I'll update the contribution this month, probably with all my vvvv stuff in a single bundle. You can get them each individually but note that both noodles & fieldtrip depend on happy.fxh, and fieldtrip depends at least a little on noodles.
do you want to publish the patch for this? :) Looks cool!
do the points stay in the same place from frame to frame ?
i just take the vertices from a mesh and combine it with connectall from noodles
which "connectall from noodles"?
from the node-ws version of the pack
there are also further helppatches and a tool-pack named happy.fxh
i was not aware they are not online by now. @everyoneishappy is this by design ?
@op i was assuming this is a kinect mesh, hence my question about frame-to-frame stability
@ggml @everyoneishappy any chance to share the node-version of the pack?
@timpernagel @ggml if you go to my github page it's more up to date then the node stuff & should include this node afaik- https://github.com/everoneishappy. I'll update the contribution this month, probably with all my vvvv stuff in a single bundle. You can get them each individually but note that both noodles & fieldtrip depend on happy.fxh, and fieldtrip depends at least a little on noodles.