I am from Japan
Is it a Metaio plugin for vvvv?
yes! it just started and I need more time for coding ;)
Wow! Good luck! ;)
i love you mino!
This is great, keep it up!
Hey mino, I had a look at Metaio SDK. How did you port the camera preview in vvvv? Metaio seems work only with OpenGL.
good point. above screenshot is quick test, so it use blank window as render target of metaio with OpenGL.
I found they support custom rendering, which outputs pixel buffer of capture image. so it will possible to create DX9/DX11 texture with it, then add some CG with tracking info. http://dev.metaio.com/sdk/documentation/development-advanced/tutorials/advanced-tutorials/using-custom-rendering/
i'm wondering is it possible to feed it with your own image (not just camera)?
there is setImage function for rendering and tracking in SDK. both from file and from memory supports.
@mino: awesome! that sounds like it's pretty easy to implement CV.Image or DX11.Texture2D feed into a vvvv plugin
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Is it a Metaio plugin for vvvv?
yes! it just started and I need more time for coding ;)
Wow! Good luck! ;)
i love you mino!
This is great, keep it up!
Hey mino, I had a look at Metaio SDK. How did you port the camera preview in vvvv? Metaio seems work only with OpenGL.
good point. above screenshot is quick test, so it use blank window as render target of metaio with OpenGL.
I found they support custom rendering, which outputs pixel buffer of capture image. so it will possible to create DX9/DX11 texture with it, then add some CG with tracking info.
http://dev.metaio.com/sdk/documentation/development-advanced/tutorials/advanced-tutorials/using-custom-rendering/
i'm wondering is it possible to feed it with your own image (not just camera)?
there is setImage function for rendering and tracking in SDK. both from file and from memory supports.
@mino: awesome! that sounds like it's pretty easy to implement CV.Image or DX11.Texture2D feed into a vvvv plugin