» Kinect OpenNI nodes can't find my device
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Kinect OpenNI nodes can't find my device

Device works fine with my own OpenNI nodes though

elliotwoods, Sunday, Apr 15th 2012 Digg | Tweet | Delicious 3 comments  
elliotwoods 15/04/2012 - 18:51

aha
the Kinect context node in this pack 'needs' NITE (to output the version number of NITE)

joreg 15/04/2012 - 18:51

odd. no idea. but you should easily be able to set a breakpoint and check whats the problem there:

  • open the MyPlugins.sln
  • add the addonpack\src\nodes\plugins\Devices\OpenNI\OpenNIKinect.csproj
  • now add that project to the references of the MyPlugins project (thats already inside the solution)
  • set a breakpoint at Kinect.cs line 97
  • run
elliotwoods 15/04/2012 - 21:54

yep chasing through the code highlighted the NITE necessity
which was fine, as skeleton tracking was what i was chasing anyway
thanks!

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