» _SlicedParticlesSimple_ROOT026_9chr1-DirectX Renderer
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_SlicedParticlesSimple_ROOT026_9chr1-DirectX Renderer

human chromosome 1

tekcor, Monday, Aug 22nd 2011 Digg | Tweet | Delicious 2 comments  
andm 23/08/2011 - 04:34

very nice !
is there a fog effects there ?
and how to make the pieces glow ? and how to control it ?
could you leave me any clue to accomplish a similar effect?
thanx very much !

tekcor 23/08/2011 - 12:19

hey thanks.
basically there is no post effect. its just additive blending with low alpha value. use the render state input pin of a shader with a blend(EX9.RenderState) node. with many single objects overlapping you get the above result.

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