I am from multiple lights
sweet!
Beautiful terrain! How did you achieve it?
Cinema 4D to fbx ;) I think it's multi fractal perlin noise. Should be achievable in vvvv, but I needed a mesh with binormals and tangents.
@mburk Normals (EX9.Geometry Mesh) can create both binormals and tangents..
Yeah, that's a really handy one! Needed a DX11 version, though. But I'm cookin' something up as a shader version..
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sweet!
Beautiful terrain!
How did you achieve it?
Cinema 4D to fbx ;) I think it's multi fractal perlin noise. Should be achievable in vvvv, but I needed a mesh with binormals and tangents.
@mburk Normals (EX9.Geometry Mesh) can create both binormals and tangents..
Yeah, that's a really handy one! Needed a DX11 version, though. But I'm cookin' something up as a shader version..