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TESTER-DirectX Renderer

I am from fake metaballs

guest, Friday, Jun 22nd 2012 Digg | Tweet | Delicious 4 comments  
tekcor 22/06/2012 - 16:29

cool! adding a blur depending on the distance rigth? would be interesting to see how it looks in motion.

unc 23/06/2012 - 02:43

yes, checking each blur sample to be on the same depth (within some range), kinda like that

it looks ok in motion, though could really use some motionblur=)

microdee 23/06/2012 - 05:34

@unc: shameless self-promo here: motion-blur-0 ;)

sinus 24/06/2012 - 12:06

@unc: great! staring at this daily. my simulations with real metaballs almost boiled my laptop. will this be a new texturefx?
@microdee: self-promo very welcome. great shader!

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