I am from fake metaballs
cool! adding a blur depending on the distance rigth? would be interesting to see how it looks in motion.
yes, checking each blur sample to be on the same depth (within some range), kinda like that
it looks ok in motion, though could really use some motionblur=)
@unc: shameless self-promo here: motion-blur-0 ;)
@unc: great! staring at this daily. my simulations with real metaballs almost boiled my laptop. will this be a new texturefx? @microdee: self-promo very welcome. great shader!
anonymous user login
~1yr ago
cool! adding a blur depending on the distance rigth? would be interesting to see how it looks in motion.
yes, checking each blur sample to be on the same depth (within some range), kinda like that
it looks ok in motion, though could really use some motionblur=)
@unc: shameless self-promo here: motion-blur-0 ;)
@unc: great! staring at this daily. my simulations with real metaballs almost boiled my laptop. will this be a new texturefx?
@microdee: self-promo very welcome. great shader!