previously on vvvv: vvvvhat happened in October 2017
dear patchers worldwide,
another month has passed without us releasing the long promised beta36. reason: the things we've planned for it to include, are not finished yet. as mentioned previously the main focus of this release is to get the workflow right, for using/wrapping external .NET libraries in vl. people using latest alphas already have the possibility to do so. basically any .NET library can now be used in vl directly via drag'n'drop. this is huge and on the other hand feels so natural that it is also not a big deal and will and should be taken for granted from now on. when developing plugins for vvvv was still kind of a pro-thing, even though we had easy dynamic plugins, it is now a no-brainer with vl and i predict that everyone will do it casually at some point. so again, please test with latest alphas and report your findings in the chat or on the forum (with tag "alpha"). thanks for the more and more vl-related issues there and on the chat recently!
but then that is not all. obviously. besides adding C#6 support for dynamic plugins we've also made quite some fixes to vvvv and vl as you can see already in the (not yet complete) change-log.
looking for a vvvv job in london? have a look at this fine offer by YR!
dominikKoller is doing it again! coming january there'll be another vvvv beginners course at our office in berlin. please help us promoting the course by spreading the following two blog-posts that include all the necessary informations:
No big drop this time, but still some updates:
And i posted a work-in-progress or more a proof-of-concept for an InputMapper in VL.
happy to see the first two big recent works being powered by vl:
and two more classic vvvv projects:
Good stuff as always in the teasers:
that was it for november. anything to add? please do so in the comments!
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I find that spreadable DX11 HTMLTexture screenshot by some unknown guest very intriguing:
spreaded-html
oh indeed i have overlooked that one, thanks for bringing it up!