so we want some new gui-features, a timeline, high-quality 2d-text-rendering, antialiased 2d-shape rendering.
i am not willing to invest efforts into the current gui based on a buggy proprietary activex control. and while rewriting the gui i would like to make it cross platform, because longterm vista is bad. same applies to writing a timeline. writing a gui for windows only at this point is a dead-end.
so for both the patch and the timeline gui we need a new crossplatform drawing backend that besides should also help us improve quality of rendering 2d-text-shape textures (currently done via gdi).
after some research it seems to me, that we face 2 alternatives:
for crossplatform gui-development we should also chose a windowing system that keeps us from dealing with most platform-related-issues. here i would suggest:
here i'd say we face 3 realistic alternatives:
since we'd probably still like gui and kernel to be written in the same language and supposed mono/.net fails the performance-test for a kernel and freepascal seems just too widely unused i also see a clear favourite here.
good nite.
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