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Change Log - vvvv45beta27.1
released on 20 02 12
general
no longer needs .net3.5SP1 installed to run, .net4 is enough
no more troubles with "missing" nodes with plugins actually present
if exception dialog is visible mainloop of vvvv will be stopped
fixed nodes
CreateNode and GetPatch failed in b27
MonitorPower (System) works again
VideoIn (DShow9) got a problem fixed with switching between 2 drivers
FileStream2 (DShow9) failed to run on some systems
Finally (VVVV) now works as advertised
Random (Value) in integermode didn't equally distribute random values
Undistort (DShow9 OpenCV) got its Rows/Columns inputs fixed
Substitute (Spreads) was broken if patch contained a Sift (Value) node
Database (MySQL Network) works again
Mesh (EX9.Geometry Join) and VertexBuffer (EX9.Geometry Join) now dont evaluate upstream graphs when apply = false and therefore are very fast in those cases. S+H and Switch tricks not needed anylonger.
new interface IStartable, which can be used to run some initialization code when vvvv starts up / shuts down or plugin assembly gets loaded
ISpread<Quaternion> and ISpread<Color4> from SlimDX can now be imported by a plugin
in some circumstance IPluginDXResource.UpdateResource was called multiple times per device. this happended for example if a Renderer and an Info node were connected downstream.