VertexNoisePack
(PS2.0 VS 3.0) | ATi users must go ps_3_0
3D Perlin Noise on the vertex shader
- bubble.fx
- TentaclePhongDirectional.fx
- vBomb.fx
- VertexNoise.fx
- VertexNoisePhongDirectional.fx
- VertexNoiseVelvety.fx
- VertexNoiseGoochy.fx
- VertexNoiseReflections.fx
vNoise_Pack.zip
Surfaces.fx
(VS 1.1 PS 2.0)
- Surfaces shader without normals calculation...The code is cleaned a bit and splitted into multiple fxs to make life easier...
Surfaces_simple.zip
SurfacesPhongDirectional.fx
(VS 1.1 PS 2.a)
- 55 mathematical surfaces in one shader!!? (don't worry if it takes a while to load). Normals done in the PS (thanx to tonfilm for this nice way of finding neighbours). See this thread for more infos...
...and sorry for heavyweight scripting, i'm currently working on a cleaner version..
Surfaces.zip
GouraudDirectional_FogInside.fx
(PS2.a VS 2.0)
- DeepColor implementation inside Gouraud Directional.
GouraudDirectional_FogInside.zip
DeepColor.fx
(VS2.a No PS)
- This example shows how to implement some kind of fog inside VS. Return scene depth as a grayscale. From Nvidia...
DeepColor.zip
Fish-Eye GouraudDirectional.fx
(PS 1.4 VS 1.1)
- A vertex shader fish-eye effect...adapted from here.
Notice : huge distortion in front of the camera when using low-poly models and foreward emisphere fish-eye...
Fish-Eye GouraudDirectional.zip
Transitions_basic.fx
(PS 2.0 VS 1.1)
- A few examples to demonstrate the use of pixel shader to make images transitions...This is a good start to create your own shader based video mixer....
Transitions basic.zip
Distortions_2D.fx
(PS2.a VS 1.0)
- 2D image distortion effects (Photobooth like). Including : Fisheye, Squeeze, Twirl, Bulge, Dent, Mirrors, Stretch. All done inside PS. Credits to Libero Spagnolini for this nice tutorial.
Early version...
Distortions_2D.zip
Technicolor.fx
(PS2.0 VS 1.0)
OldSchool video effect. 3 effects for 3 styles. All credits to Vade.
Technicolor.zip
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