» node13 demo
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

node13 demo

acl(admin devvvv)
  • language

a) blank
b) slides

  • loop vs. spreaded spreads

a) 45 (joreg, tebo: EQ)
b) slides

a) 45
b) prototyp (elias, greg)

  • loop akkumulator

a) blank
b) slides

a) 45 (joreg, tebo: IFS)
b) slides

a) 45 (elias, greg: IFS)
b) prototyp

  • loop state

a) blank
b) slides

a) 45 (joreg, tebo: partikel)
b) slides

a) 45 (elias, greg: partikel)
b) prototyp

  • function
  • shader

a) 45: lena
b) proto: lena

a) 45: input anlegen
b) proto: input

a) 45: phong
b) proto: phong

a) 45 blank
b) proto: bezier

  • runtime

a) blank
b) proto

a) clients
b) proto

topics:

  • sprache, hde, library
  • library via plugininterface von contributors befüllbar
  • hde auch theoretisch erweiterbar
  • wir kümmern uns um sprachfeatures
  • neuschrieb platformunabhängig -> mono

custom datatypes

  • tupel, container, T, record, klasse, producttype, join, split
  • felder
  • 45 workarounds:
    • mehrere links zwischen modulen ziehen
    • mehrere componenten via binsizes in einem value-spread zusammenführen
    • dynamic plugin schreiben
    • framedelay hack

loop region

  • spectral spread ops patchen
  • zip -> foreach
  • spreads sind kul, aber man stösst an grenzen
    • spreads are only wrappers around single-slice functions
    • spreaded spreads: 45 workaround: binsize

recursion

  • bisher nur framebased
  • könnte schöne treedemo machen
  • evtl. in anderem branch demonstrieren

functions

  • apply
  • funktionstyp
  • demo finden
    • sort colors?
    • liste filtern (select, where)
    • rendercontext

creating nodes

  • patching
  • writing + attribute
  • importing via xml
    • can we import dx11?

render demo

needs

  • mouse -> cam
  • line, sphere
  • lfo

demo

  • quad -> renderer
  • quad -> constantfx -> renderer
  • open constantfx -> shaderregions
  • vs: mr.wiggle
  • ps: lerp between two textures
  • (combined shader region)

trennung HDE/APP

  • Client/Server
  • crashdemo: hde läuft weiter, wenn app crasht

save as -> executable

  • compiliert vs. interpretiert

todos

  • custom datatypes
  • hde/app
  • platformstuff

faq

  • when will it be available

anonymous user login

Shoutbox

~1yr ago

joreg: END OF SHOUTBOX! As this page has is now legacy, it will no longer feature new content. For latest news, see: http://vvvv.org

~1yr ago

joreg: vvvvTv S0204 is out: Custom Widgets with Dear ImGui: https://youtube.com/live/nrXfpn5V9h0

~1yr ago

joreg: New user registration is currently disabled as we're moving to a new login provider: https://visualprogramming.net/blog/2024/reclaiming-vvvv.org/

~1yr ago

joreg: vvvvTv S02E03 is out: Logging: https://youtube.com/live/OpUrJjTXBxM

~1yr ago

~1yr ago

joreg: Follow TobyK on his Advent of Code: https://www.twitch.tv/tobyklight

~1yr ago

joreg: vvvvTv S02E02 is out: Saving & Loading UI State: https://www.youtube.com/live/GJQGVxA1pIQ

~1yr ago

joreg: We now have a presence on LinkedIn: https://www.linkedin.com/company/vvvv-group

~1yr ago

joreg: vvvvTv S02E01 is out: Buttons & Sliders with Dear ImGui: https://www.youtube.com/live/PuuTilbqd9w

~1yr ago

joreg: vvvvTv S02E00 is out: Sensors & Servos with Arduino: https://visualprogramming.net/blog/2024/vvvvtv-is-back-with-season-2/