fill in the blanks
legend
u(gly) ... no bin size pin
b(ad) ... bin size pin but not implemented with ISpread<ISpread<T>>
g(ood) ... bin size pin implemented with ISpread<ISpread<T>>
| Value | Color | String | Enum | Node | Texture9 | Comments | |
| Buffer | u | ||||||
| CAR | u | u | u | CAR (Spreads Advanced b | |||
| CDR | u | u | u | CDR (Spreads Advanced b | |||
| Change | u | u | u | Change (Value) to be found in Animation and there's a Change (EX9.Geometry Mesh) with other input pins | |||
| Cons | g | g | g | g | u | Cons (Transform) g | |
| Count | u | u | u | u | u | Count (EX9.Geometry Mesh) with other outputs | |
| Cross | u | two different version for 2d and 3d; alternative: Cross (Spectral) b | |||||
| FrameDelay | u | u | u | bin size??? | |||
| GetSlice | b | b | b | b | |||
| GetSpread | u | u | u | ||||
| InsertSlice | b | b | b | ||||
| Queue | g | g | g | g | u | Queue (Transform) g | |
| R | u | u | u | u | R (Value Advanced) u | ||
| Resample | b | X | Resample (3d Vector) and Resample (Color) | ||||
| Reverse | u | u | u | Reverse (Spreads Advanced) b | |||
| RingBuffer | u | u | |||||
| S | u | u | u | u | S (Value Advanced) u | ||
| S+H | u | u | u | S+H (Value) to be found in Animation | |||
| Scroll | u | u | u | ||||
| Select | u | u | u | Select (Value Advanced) b | |||
| SetSlice | b | b | b | ||||
| Shift | u | u | u | Shift (Value Advanced) b | |||
| Sort | u | u | Sort (Spreads Advanced) g | ||||
| Stallone | u | u | u | ||||
| Substitute | u | u | |||||
| Swap | u | ||||||
| SwapDim | b | ||||||
| Switch In | u | u | u | u | bin size??? | ||
| Switch Out | u | u | u | u | bin size??? | ||
| IOBox | u | u | u | u | u | bin size??? |
is there anybody ever who needed Switch Out. and what is it expected to do?
... maybe you are right, really havn't used it.
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