| AddOn |
A node that is not natively built into vvvv but available with an extra download |
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| addonpack |
A collection of addons maintained by the vvvv-community |
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| API |
Application Programming Interface |
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| ArtNet |
Protocol for sending DMX data over IP networks, created by the company Artistic Licence |
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| ASIO | Steinberg's Audio Stream Input/Output protocol | |
| ASIO |
Low-latency and high fidelity digital audio protocol |
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| Bass |
Audio Library |
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| Box2D |
2D Physics Engine by Erin Catto |
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| Boygrouping |
Clients/Server render cluster mode |
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| Collada |
File format for 3D data. Files have the ending .dae |
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| DataType |
Specifies the type of data bound to a pin. Only pins of the same datatype can be connected. |
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| Direct3D |
Microsofts 3D rendering technology. Part of DirectX |
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| DirectShow |
Microsofts video rendering technology |
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| DirectX |
Collection of Microsofts media related programming technologies |
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| DMX |
Standard protocol for stage lighting and effects |
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| dsgsg |
gsgsgsg |
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| DualView |
Graphic card setting: multiple monitors can have different resolutions |
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| Effect |
DirectX container format for Vertex- and PixelShader |
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| Empty Spread |
Special case in which a spread has zero slices. aka NIL or Ø |
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| FFT |
Fast Fourier Transformation - a technique for sound frequency analysis |
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| FreeFrame |
Open videoeffect specification |
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| Girlpower |
Collection of demo patches coming with vvvv in the directory \girlpower |
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| HelpPatch |
A Patch describing a nodes functionality. Can be accessed by pressing F1 with a node selected. |
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| HLSL |
High Level Shader Language used to write an effect |
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| HTTP |
Hypertext Transfer Protocol |
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| Inlet |
Short for input pin |
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| Inspektor |
VVVVs Window that gives access to all pins of a selected node |
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| IRC |
Internet Relay Chat protocol |
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| irrKlang |
irrKlang is a high level 2D/3D sound engine and audio library. |
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| Link |
A connection between 2 pins |
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| MIDI |
Musical Instrument Digital Interface |
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| Module |
A patch designed to be reusable as a node in different scenarios |
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| Mr. |
1 1 |
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| Mr. |
1 1 |
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| Mr. |
1 1 |
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| Mr. |
1 1 |
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| Mr. |
1 1 |
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| NIL |
Short for Empty Spread |
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| Node |
An elementary building block of a Patch. Has input and output Pins |
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| ODE |
Open Dynamics Engine by Russell Smith |
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| OpenCV |
Open source Computer Vision and machine learning software library. |
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| OSC |
Open Sound Control Protocol |
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| Outlet |
Short for output pin |
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| Patch |
A window containing a graph of nodes |
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| Pin |
Inputs and outputs of a Node |
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| Plugin |
A node based on vvvvs COM-based plugininterface |
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| RS232 |
Serial Port communications standard |
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| Shader |
Code running on the GPU rather than on the CPU. Comes in the form of vertex- and pixelshaders which together make up an effect |
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| Singleton |
A node that can only have one instance within each patch. All of which internally reference the same object |
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| Slice |
Single entry of a Spread |
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| SliceCount |
Specifies the number of entries in a spread. aka SpreadCount |
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| SpanMode |
Graphic card setting: one large screenarea across all monitors |
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| Spread |
vvvvs list/array type. |
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| SpreadCount |
Synonym for SliceCount |
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| SubType |
More precisely specifies a datatype |
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| TCP |
Transmission Control Protocol |
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| UDP | User Datagram Protocol | |
| v4p |
File suffix of a vvvv patch |
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| VST |
Steinberg's Virtual Studio Technology is a popular audio plugin standard |
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| WDM |
Windows Driver Model |
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| X file |
Microsoft's Direct3D geometry file format |
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| Ø |
Symbol for NIL aka Empty Spread |
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