alg> Example-Patch Here - http://tiny.cc/mqexf - Hints very welcome
It's spreadable. Just create some quads by spreadable transform and then disable or enable it.
Ahh - Quad(DX9) Enabled-Pin is not spread-able
@casinowilhelm http://www.usbfirewire.com/Parts/rr-usb2-ext-65ft.html this one works with most of my webcams and the kinect
can anyone recommend a 10m usb 2.0 extender that works with webcams like the ps3 eye?
@robe, feel free to reference https://kimchiandchips.googlecode.com/svn/trunk/vvvv%20plugins/VVVV.Nodes.OpenNI that's my plugin for kinect hadouken http://www.kimchiandchips.com/blog/?p=544
I'm going c#razy!
@screamer: I know that nodes.. Sorry. It's because I'm not a dev and I'm trying to integrate openNi Hand tracking in that plug-in,so..
Winter is too long. Remember the smell of the sea
and here is a old version but with a more useful helppatch: http://vvvv.org/contribution/kinect-multi-skeleton
@robe: here is the wrapper of openni for vvvv. openni is the same engine used in this plugin
Cluster v1.0 is out.
why kinect+VVVV sinks into oblivion? I found this http://www.geocities.jp/higuchuu4/index_e.htm very impressive
Londoners, a place to patch and drink http://vvvv.org/forum/v4wednesday
cheers Kalle. Was looking for a dynamic solution, but yes :)
@mrboni: easy-n-dirty: Vector (Spreads Split)
thanks
@mrboni: I / Mod / = then select. Otherwise very easy way is PeakSpread then Select
how using mod?
@alg: no need for opentk in bullet, you can choose between minicl/ati/nvidia implementations. Still using cpu for the moment.
ahh got it. select + resample
@mrboni: combination of mod and select should work
Who made "nEuclid?" Super nice.
how do I make a spread from every 2nd or nth slice from another spread?
@vux interesting. Are you used openCL bindings from it in your bullet physics plugins?
@alg: yes had a quick go.
http://www.opentk.com/ Is anyone tested it inside vvvv?
i'll be there eventually:)
come on people to join italian patchacucha, France is really close to Arenzano, and people from the center and the south of Italy?
thanks guys... really helps me to save some time :)
/o to be correct
@dcalge yes you can define commandoline args in the projects properties us \o "path" to open an patch
@anybodynearitaly: http://www.doodle.com/tctbxh8yiuinv7mb
yeah but i mean... can i open a specific patch everytime i hit debug?
yes, just attach vs to the vvvv process..
is it possible to open a prepared testpatch when debug from VS?!
@sugokuGENKI thanks!
I'll undercut this guy, whatever his price is
virtual GOLD!
nice, I was just thinking I should get some more WOW Gold.
oh oh, looks like we have spam in vvvv news and gallery...
http://vvvv.org/forum/physx.net-integration ! please help me ^)
where can i find PluginTemplateCpp?
i seriously doubt it.... to be honest 60hz is quite fast ;) healthcare will be alarme, too :). cheers
yes. not much. next will be manipulating the brain anyway ...
maybe theyre shuttering on 50frames/sec(25/eye) - not 100/50.
@perter: hm... yeah. you´re right. maybe it is a bad 3D image then
shuttering via eyelid is not impossible - but.. these dingdongs are lookin too funny to realize the biologic impulse.
@dl-110 em... i know a lot about 3d, but thx. its more, thats why i ask. the blinking doesnt seem fast enough comp. to shutter glasse
@peter: i´m pretty sure it works... the eclipse method used in cinemas is quite similar. check http://en.wikipedia.org/wiki/3D_film for more details
@refuzee and @all - here i feel is a good place to ask: is the eye blinking 3D true? think it works?
@SG: oh, a quote from Clarthur C. Arke. :P
Cluster (aka Group_SH) is out now.
Any sufficiently advanced magic is indistinguishable from technology #peppersghost
was that pepper's ghost?
but definitely very nice!
it's not volumetric though. it's not even 3D really...
from the same guy: http://mtaha.wordpress.com/2010/11/14/updated-vvvv-tracker/ (do we already have this here?
@West. thanks! he's my hero
Mr. Woods is the Johny Lee of the Kinect!! :)
Easy XD, let not get carried away and say something we might regret
@SG, nice hits from engadget! @ mrB, you're not a double clicker are you?
Thank SG. I'll try to stop pressing the shout button twice soon too
@mrboni. concur. i think devs are aware
kimchips' kinect hack hits engadget: http://www.engadget.com/2011/01/17/kinect-projector-augmented-reality-fireballs-video/
So can we not search for text in the code editor now?
So can we not search for text in the code editor now?
can someone with wiimote confirm my problem? http://vvvv.org/forum/wiimote-plugin?page=2#comment-58439
can someone with wiimote confirm my problem? http://vvvv.org/forum/wiimote-plugin?page=2#comment-58439
colorkey.fx
@elektromeier http://www.youtube.com/watch?v=LhDcd8DZK_o
some random amusement: http://www.youtube.com/watch?v=yeaTAWVcKFc
@korriander: http://vvvv.org/blog/1576
what part of a shader deals with the renderstate input pin?
Group_SH v0.6 in thread. all hints are welcome
Hallo. I can't download old releases: vvvv33beta15.1 neither on new or old site?! Any tip?
external rendering plox!
@vux. wow, cant wait to wake up tomorrow and give it whirl!
@vux. wow, cant wait to wake up tomorrow and give it whirl!
Kinect+Projector(+Pade) = real time projection mapping (+ Hadoukens) http://vimeo.com/18713117
someone knows the user abomb and how to contact him?
Sunset v1 > http://vvvv.org/contribution/sunset
@chmee nice, should make a good contribution!
clustering contourdata > http://www.vimeo.com/18659837
@sapo: better call http://www.towear.de/men/wp-content/uploads/2009/06/wtf_panda_club_logo_5181.jpg :) @vux: i soooo can't wait to try the bullet physics :o
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