» Shouts
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Shouts

@guest: may be send it over tcp to flash

frank, Thursday, Mar 18th 2010  

Face Generator http://www.mono-1.com/monoface/main.html

lasal, Thursday, Mar 18th 2010  

http://members.ping.de/~sven/dpi.html

skyliner, Wednesday, Mar 17th 2010  

can i somehow make flash ex9 node accept a spread of mouse coordinates? like multitouch.

guest, Wednesday, Mar 17th 2010  

@tonfilm tx. mmm..more than one error,,a series of NULL nodes not created by me, opening thread..

ddf, Wednesday, Mar 17th 2010  

Does anyone have a sugestion on how to translate the Shadow values into the Z axis of a mesh?

dawoof, Wednesday, Mar 17th 2010  

@ddf, like the error says, invalid character in line 1151, pos 59. get a text editor and change it..

tonfilm, Tuesday, Mar 16th 2010  

why this? just re-opened after two minuteLink

ddf, Tuesday, Mar 16th 2010  

Writer (EX9.Texture NRT) - does it work on audioreactive stuff if you then try and resync the audio ?

r4dian, Tuesday, Mar 16th 2010  

@buchi: you're right, we're quite busy too - would have been a soundframe edition anyway, i guess....

digitalwannabe, Monday, Mar 15th 2010  

@frank: yes, that's it basically!

digitalwannabe, Monday, Mar 15th 2010  

wow

Bitminster, Monday, Mar 15th 2010  

Ars Electronica 2010 Deadline: March 17th http://www.aec.at/prix_about_en.php

zepi, Monday, Mar 15th 2010  

i m thinking that i have more than a year of vvvv paches screens etc to upload (once i ll be done with doing my website)

LineKernel, Monday, Mar 15th 2010  

havvvve vvvvun

bjoern, Monday, Mar 15th 2010  

hello vvvv!

LineKernel, Monday, Mar 15th 2010  

yessssss thank you so much!!!!!!!!!!

guest, Monday, Mar 15th 2010  

las time i tryed the "forgot your password , i think it took like maybe 1 or 2 day befor the email arrive

guest, Monday, Mar 15th 2010  

maybe have a look at your junk folder

bjoern, Monday, Mar 15th 2010  

yes

bjoern, Monday, Mar 15th 2010  

looks like i havn t receved any email , what should i do? can you confirm you send it to a gmail ?

guest, Monday, Mar 15th 2010  

thank you bjoern is it real that there is only 30 vvvv user in japan , i ve heard it on saturday

guest, Monday, Mar 15th 2010  

http://linekernel.net/imonthemap.jpg

guest, Monday, Mar 15th 2010  

i just send you an email with a new password

bjoern, Monday, Mar 15th 2010  

sorry maybe LineKernel (case sensitive is a nightmare)

guest, Monday, Mar 15th 2010  

linekernel

guest, Monday, Mar 15th 2010  

@guest what´s your username ?

bjoern, Monday, Mar 15th 2010  

everytime i try the reset password "forgot-password" i receve the email , i click the link and then the page says "Invalid username or activation code. Maybe this code has already been used."

guest, Monday, Mar 15th 2010  

can i get an email contact ? i cant find myself in the user list , BUT i did register because i can find my name on the map page

guest, Monday, Mar 15th 2010  

hi , please help , i ve never been able to log or reset my password and ant find who to ask for help

guest, Monday, Mar 15th 2010  

She had the first 5 correct, so I assume the rest is correct too...

Westbam, Monday, Mar 15th 2010  

anybody check that http://www.youtube.com/watch?v=HiliHq8phgE&feature=player_embedded

joreg, Sunday, Mar 14th 2010  

@west i like the textual programming in Xtranormal.com http://www.youtube.com/watch?v=42c8Gf_0_RE&NR=1

oschatz, Saturday, Mar 13th 2010  

beta23, fuck yes! loving the stereogram patch :)

dEp, Saturday, Mar 13th 2010  

thank you, my pleasure!

tonfilm, Saturday, Mar 13th 2010  

Tonfinlm, stereogram patch is awesome. Really nice job.

alg, Saturday, Mar 13th 2010  

We all know this.. http://www.youtube.com/watch?v=RcJ1bK1W8qc

Westbam, Saturday, Mar 13th 2010  

prost

quarterplane, Saturday, Mar 13th 2010  

yeahh, great beta23

screamer, Saturday, Mar 13th 2010  

Waaaaw DynamicTexture is now spreadable!!

Westbam, Saturday, Mar 13th 2010  

oooh Text(EX9) Render State :)

sunep, Saturday, Mar 13th 2010  

Hurra! Beta23 :)

sunep, Saturday, Mar 13th 2010  

@digitalwannabe somehow in that direction: http://vvvv.org/tiki-view_forum_thread.php?forumId=7&comments_parentId=30959

frank, Friday, Mar 12th 2010  

@dw: principally yes, but soundframe and work keep me occupied, not much time for anything. after sf would be better...

bilderbuchi, Friday, Mar 12th 2010  

@wirmachenbunt: As I undersood its more or less an sort-algorithm of which pixel/voxel is closest to cam. Out of a massive spread. Which could be stored in a texture, may be 3dtex or a vector-based graphic...just a thought

frank, Friday, Mar 12th 2010  

oho and what about vvvviennese gathering #2? it's been a while now and lichterloh has got a whole lotta questions ;) dirk, buchi, da strukt boys? kathl, woei, hm?

digitalwannabe, Friday, Mar 12th 2010  

http://projects.stroep.nl/findClosest/

aze, Friday, Mar 12th 2010  

oops......by moving their objects in space....bamm oida.

digitalwannabe, Friday, Mar 12th 2010  

@frank: this is interesting. just a few days ago i've been thinking about quite a similar thing - what if vvvv wouldn't calculate any values which lead to objects outside of the camera's view - we could be switching animation patches by moving their objec

digitalwannabe, Friday, Mar 12th 2010  

@frank, as we all work with pxls this technique makes a lot of sense. downside, more resolution means a lot more calculation. i doubt polygon rendering has the same ratio. i doubt the race will ever be over like the author proposed

wirmachenbunt, Thursday, Mar 11th 2010  

...RenderTTY says nothing.

bo27, Thursday, Mar 11th 2010  

hi! is anybody knows why Render EX.9 may eat more and more cpu\gpu when nothing happens? saw it with PrefMeter Render starts at 60fps and fall to 15fps for 2 minutes....

bo27, Thursday, Mar 11th 2010  

nice looking demo, point clouds: http://vimeo.com/8525860 and http://vimeo.com/5605266

frank, Thursday, Mar 11th 2010  

jepp looks ugly, but its not triangle style, so can be round. content creation? I dont know, something like point cloud stuff. But programs have to be build,no question

frank, Thursday, Mar 11th 2010  

@frankf i agree to wirmachenbunt. i don´t think the tech demp looks convincing

skyliner, Thursday, Mar 11th 2010  

@rrrr it would be cool if i could draw on it

aivenhoe, Thursday, Mar 11th 2010  

@frank, looks very much like voxels. as all the other ppl on the site i wonder how content creation would look like. the tech demo looks very ugly :)

wirmachenbunt, Thursday, Mar 11th 2010  

Inverse Graphing Calculator http://www.xamuel.com/inverse-graphing-calculator.php?phrase=vvvv

rrrr, Wednesday, Mar 10th 2010  

did anybody find a way to generate a clean mesh out of lindenmayer?

defetto, Wednesday, Mar 10th 2010  

hi

gioscena, Wednesday, Mar 10th 2010  

new promising 3d rendering technique http://www.rockpapershotgun.com/2010/03/10/unlimited-detail-wants-to-kill-3d-cards/#more-26754

frank, Wednesday, Mar 10th 2010  

i mean videoin

karistouf, Wednesday, Mar 10th 2010  

any idea on how connect a video to an avi as container for avisynth?

karistouf, Wednesday, Mar 10th 2010  

@bitminster, unless you're seeing something different, post here > http://www.vvvv.org/tiki-view_forum_thread.php?forumId=10&comments_parentId=30863#threadId30870

xd_nitro, Monday, Mar 8th 2010  

@bitminster, played with that, once changed it doesn't have the same effect though. It all uniform if nTab changed.

xd_nitro, Monday, Mar 8th 2010  

@Desaxis, nice update on your noise shaders.... seem to run faster now.... maybe this is motivation to fix the fullscreen bug in my bumpme shader

wrongelectron, Monday, Mar 8th 2010  

@xd_nitro you can avoid these spikes by changing the nTab pin, although you probably know already!

Bitminster, Monday, Mar 8th 2010  

sinus to chile: sinus@sil.at cheers! and to desax: hurra! and to joreg and the ssao posse: prosit hurra!

sinus, Monday, Mar 8th 2010  

that is some great would've have seen the live performance

guest, Monday, Mar 8th 2010  

Usually we're more interested in visuals than in other stuff

guest, Monday, Mar 8th 2010  

don't see teh point here

guest, Monday, Mar 8th 2010  

exceptionally well crafted music video, done with vvvv?

guest, Monday, Mar 8th 2010  

frankfurt is not as nice as berlin, but nicer than bottrop

guest, Monday, Mar 8th 2010  

eating cookies will make you blue and hairy

guest, Monday, Mar 8th 2010  

interesting information to be found here: blabla

guest, Monday, Mar 8th 2010  

shout's will have to be a bit longer so taht we can see

guest, Monday, Mar 8th 2010  

even more annying information about other stuff

guest, Monday, Mar 8th 2010  

@xd its always done that for me in previous versions too

catweasel, Monday, Mar 8th 2010  

@xd : i'm aware of this but it does not on my machine. Hard to fix then!

Desaxismundi, Monday, Mar 8th 2010  

our latest projection project video http://www.vimeo.com/9855062

elliotwoods, Monday, Mar 8th 2010  

teaching arduino/vvvv in Seoul video http://www.vimeo.com/9995956

elliotwoods, Monday, Mar 8th 2010  

@desaxis, your noise table implementation is producing long flickering spikes from the object.

xd_nitro, Monday, Mar 8th 2010  

ooo thanks very much!

Bitminster, Monday, Mar 8th 2010  

@deaxismundi,Thanks deaxis, really wonderful stuff!

brozm, Monday, Mar 8th 2010  

VertexNoise and vBomb are updated !

Desaxismundi, Monday, Mar 8th 2010  

For all theVertexNoise lovers around : http://vvvv.org/tiki-download_file.php?fileId=2058

Desaxismundi, Monday, Mar 8th 2010  

@Sinus , whats your mail contact ???

I_am_from_Chile, Monday, Mar 8th 2010  

sinus@xd_nitro: you may start here: http://local.wasp.uwa.edu.au/~pbourke/geometry/wiffle/

sinus, Monday, Mar 8th 2010  

@brozm : point the shader and press ALT+rightclick to reset it! should work then.

Desaxismundi, Monday, Mar 8th 2010  

Hey anyone knows why the vertex noise and v-bomb shader doesn't work on latest beta release? My video card seems to support everything else though

brozm, Monday, Mar 8th 2010  

wow, thought i'd pressed everything. cheers!

mrboni, Monday, Mar 8th 2010  

anyone any ideas how to make those type of effects in vvvv at 0:28 > http://www.youtube.com/watch?v=wXE2pn_s818

xd_nitro, Monday, Mar 8th 2010  

@mrboni enabling "Draw Slicewise" in the pillow node using Inspector should do the trick. Search for slicewise in the wiki for more information.

MSBERGER, Sunday, Mar 7th 2010  

Anyone know why pillow node can't handle spreads of 1200+ ?

mrboni, Sunday, Mar 7th 2010  

sinus@vux: amazing!!! wifflecubes etc...

sinus, Sunday, Mar 7th 2010  

anonymous user login

Shoutbox

~2mth ago

joreg: END OF SHOUTBOX! As this page has is now legacy, it will no longer feature new content. For latest news, see: http://vvvv.org

~2mth ago

joreg: vvvvTv S0204 is out: Custom Widgets with Dear ImGui: https://youtube.com/live/nrXfpn5V9h0

~2mth ago

joreg: New user registration is currently disabled as we're moving to a new login provider: https://visualprogramming.net/blog/2024/reclaiming-vvvv.org/

~3mth ago

joreg: vvvvTv S02E03 is out: Logging: https://youtube.com/live/OpUrJjTXBxM

~3mth ago

~3mth ago

joreg: Follow TobyK on his Advent of Code: https://www.twitch.tv/tobyklight

~3mth ago

joreg: vvvvTv S02E02 is out: Saving & Loading UI State: https://www.youtube.com/live/GJQGVxA1pIQ

~3mth ago

joreg: We now have a presence on LinkedIn: https://www.linkedin.com/company/vvvv-group

~3mth ago

joreg: vvvvTv S02E01 is out: Buttons & Sliders with Dear ImGui: https://www.youtube.com/live/PuuTilbqd9w

~3mth ago

joreg: vvvvTv S02E00 is out: Sensors & Servos with Arduino: https://visualprogramming.net/blog/2024/vvvvtv-is-back-with-season-2/