Previously on vvvv: vvvvhat happened in July 2019
What's been the happenings?
Glad you aks! First off: Mid August saw the 2nd incarnation of the LINK summercamp. This time organized by StiX near Bratislava. He wanted to write a little report of our activities there so I'm not gonna spoil it. Only wanna say so much: It was a blast! We cannot thank StiX and his friends enough, who did all the organization and prepared all the amazing food. Chapeau! And I wittnessed talks of possible future LINKs in france and spain. Let's see who gets this done first...
Then we just released a new vvvv gamma preview which finally includes nodes like the MultiFlipFlop, a Switch with multiple inputs, Resample nodes and more... Otherwise we're still polishing executable export and hope to be able to give you a preview of it soon. Besides that VL.Xenko is progressing quite well. More interesting for developers, read about how we switched to Xenko.Math and a more popular one:
As I hope you've noticed already, we've been strong on education lately: We're now offering personal training including a desk in our studio in Berlin: vvvv Training at the Source and we have regular activities going:
Upcoming dates
Besides two new contributions:
and one update:
We saw saw quite some activity in the forums work-in-progress section:
And also: Steel City Interactive by Responsive Spaces
Aas always if you're looking for a vvvv job or even have one to announce, remember these:
That was it for August. Anything to add? Please do so in the comments!
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Texture FX looks very nice, are those working with XKSL?
@microdee yes, and they look quite simple, hopefully inviting even more people to dive into shaders:
Cool thing is, ComputeFX aka instance noodles 2.0 is possible with the same system...
@tonfilm: looks really sleak, looking forward to trying it out;
@tonfilm: I'm glad to hear that!
link-summercamp-2019-exit
link happend and I finally made a post about it!