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DirectX 11 set of nodes allows to use latest features introduced in new graphics card. Beside new shader stages (tesselation been advertised more than enough), a lot of new interesting features are also now accessible (compute shaders/indirect drawing/stream out...)
This totally replaces the DirectX 9 rendering, as it's a brand new set of nodes.
Please note that there is still some features/nodes missing, but the beauty of it is... it's open source!!! So you are more than welcomed to contribute missing nodes ;)
From DirectX10 the pipeline has changed drastically, a lot of obsolete features have been removed, and a set of new features has been introduced.
Here is a small list of removed features:
New list of interesting features:
Those changes are more vvvv related, but moving to a new pipeline implies a few different things patching wise.
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