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credits
Concept, production and video: VOLNA
Camera/photo: Polina Korotaeva
Music: Sons of Magdalene – Unfortunate Phone Call
Special thanks: Sergey Kostyrko, Denis Moskalev, Viktor Smolenskiy, Katerina Morza, Egor Elnickiy, Joshua Eustis
Project commissioned by Roots United
© VOLNA (2017), Sons of Magdalene (2014)
Malachite is a light installation created for OFF: Roots United 8 Years event, that took place in St. Petersburg on September 23 2017. It was a part of stage and located behind the DJ booth. Project was inspired by “russian mosaic” masterpieces, that can be found in pre-revolutionary aristocratic interiors in St. Petersburg. A number of stonemasons of that period used carefully selected thin slices of malachite to cover inner walls and interior details with massive continuous black-green patterns. Combination of green laser light and artificial haze produces similar effect.
credits DiMiX
Daniil Simkin’s “Falls the Shadow” is a commissioned performance for the Guggenheim’s Works and Process series.
Four 30-minute performances took place at the Guggenheim Museum NYC on September 4 and 5, with standing audience members observing the show from different levels of the venue, which is known for its continuous ramp that spirals up the rotunda structure and connects to all of the floors.
The work combines dance with live video projections in a collection of six pieces choreographed by Alejandro Cerrudo, with costumes by Maria Grazia Chiuri /Christian Dior.
Daniil Simkin, a principal dancer with the American Ballet Theater (ABT), is also coproducer and performer in the piece, along with ABT soloist Cassandra Trenary, Ana Lopez from Hubbard Street Dance Chicago, and dancer Brett Conway.
Projection design by Arístides García and Dmitrij Simkin.
Additional shader programing, Alexander Shaliapin.
Thanks to Robert Intolight for the particles library.
Tech info:
1 single camera infrared based tracking system.
Graphic server running several vvvv instances, multiple video playback and many interactive content modules.
Laptop running custom made VL timeliner, with fully integrated MIDI controllers.
360 panorama mapping.
Interactive/generative 4k texture.
Single Nvidia1080 graphic card with 2 DP TH Matrox
6 XGA outputs: 5 projectors+1 preview
5x Christie 14K with 0,73 lens
In 2016 I became a father.
To celebrate this and welcome Vilhelm to the world, we, Iben Kaalund, myself and of course the then unborn Vilhelm, made a series of concerts using the sounds from an ultra-sound doppler that was processed electronically. A series of three concerts were planned, but only two happened as Vilhelm was born the day before the last concert.
The concerts were very warm and intimate and had a very special atmosphere like inviting the audience into our little world.
vvvv played a little but significant role in visualizing the heart beat and communicate what was happening to the audience.
Band members:
Vilhelm Kaalund Petersen - Band leader, Heart beats and other strange noises
Iben Kaalund - Womb and Doppler operator
Sune Petersen - Electronics
The concerts were:
December 9, 2016 Platform 4, Aalborg
December 21, 2016 Musikbiblioteket, Odense
December 27, Birth
December 28, Sorte Firkant, Copenhagen - Cancelled
More pictures and sound at http://sunep.net/vilhelm-week-33
a small fun project realised in just 5 days.
RGB Hunt 0.1
a game for 3 players
www.elektromeier.net
Following the theme of Human/Machine - Machine/Human Ghost Scanning #2 Sune Petersen has created an installation that use modern depth sensing technology to scan back and forth through the space in front of the projection (Fancy way of saying kinect depth image). The trace of people passing by affects the projection and draw traces in the chaotic noise that continuously evolve.
Ghost Scanning #2 is as the title suggest a continuation of Ghost Scanning
Commissioned by DIAS - a digital art space in an active train station.
The installation was on display 24/7 from February 17 2017 to April 5 2017
More images on the project page
credits
credits
Projectpage:
http://waltzbinaire.com/work/12-bit-alchemy/
in collaboration with intoLight
Design: Waltz Binaire
Artistic Direction and Code: Christian Mio Loclair
PBR Plugin: SchnelleBunteBilder
Technical Direction: intolight
Commissioned: intolight
Exhibition: Opening Kulturpalast Dresden
I am an earth-borne pilgrim
and, silent, go from house to house.
O, with a friendly gesture, pass
a loving gift out to me.
With candid, kindly glances,<br>
with a warm grip of the hand,<br>
you can gladden this sad heart<br>
and free it from long oppression.<br>
But do not count on recompense<br>
or any service in return;<br>
All I can do is scatter flowers
to cover your threshold in blue.
And give you a song to my zither,
with fervor sung and played,
perhaps to you idle, a trifle,
frivolous, dispensable.
To me so priceless I can’t do without it,
and valued the same by every pilgrim.
Though of course you could not know
what contents a man who lives on so little.
You take your joy in affluence,
feel it rewards you thousandfold
day after regimented day
swelling the treasure that you love.
But for me, as I toil onward
with my sturdy walking stick,
the threads in fortune’s pleasure-fabric
unravel one by one.
So I can only live on alms
from one moment to the next.
O let your kind act not reproach me,
but give you joy, and me good fortune.
I am an earth-borne pilgrim
and, silent, go from house to house.
O, with a friendly gesture, pass
a loving gift out to me.
credits Direction Philippe Dubost Conception Mylène Chabrol, Marina Malkova, Amahl Hazelton, Philippe Dubost Installation Sylvain Brochu, Maxime Lapraye Materials/Tubes Yves Béchard - polyalto.com Camera Yasuko Tadokoro, Philippe Dubost, Amandine Pison Programming/Editing Philippe Dubost Music Pierre Millanvois Photos Yasuko Tadokoro Technology vvvv, Box2D plugin by @mrvux
The installation was presented in Montreal for the first time. It is the most recent form of an exploration about randomness in poetry.
One of the very first haïkus -by Bashō (芭蕉)- went like this:
old pond
frog leaps in
water's sound
the haïkus' journey is an open invitation for the audience. Spontaneous thoughts and contributions are combined in a pond of letters constantly stirred by the train's passage.
With one's fingertips, idea seeds are typed on the keyboard. Letters emerge like molecules to form the words' various flavors. A poetic symphony then resonates over the lake.
Each and every lap, the sensible eye of the locomotive finds new words and combinations. A poetic stamp on the forest. Invisible to almost all human eyes.
all details:
http://philippedubost.com/haikus/index-en.html
Thanks a lot to the vvvv team and @mrvux for such a great tool.
credits Artcraft 2017 - www.artcraft-zone.com
A funny project realized in my free time.
A cross platform project
Based on a physic engine (VVVV + Bullet) and a graphic engine (Touch Designer) in interaction with GPU shared memory to send messages through the two engines.
credits
Projectpage:
http://waltzbinaire.com/work/12-bit-alchemy/
Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
3D Artist: Remo Gambacciani
Sound Design: kling klang klong
Commisionened: Fiber Festival 2017
Exhibition: Prima Materia
The Process to approximate and adjust,
to iterate and refine
is weaved into every form of creation.
The ongoing need to adapt an existing configuration, based upon an everchanging subjective need, seems to be an exclusive element of creative exploration. To investigate a material that primarily resonates within the researcher himself, seems to be a highly intrinsic feature of human behaviour.
The piece "12 Bit Alchemy", commissioned by Fiber Festival 2017 and exhibited at Prima Materia, is devoted to no other field then the act of tinkering, play and refinement itself. By merging diverse digital procedures, we continuously aim to portray the desire for computational, yet visual revelations.
hey everybody! Check out my blog about this whole thing, I spend lot of time on it! it covers:
(How I got to know) Milan Adamčiak and his inspiring/playful work
Grafofon, a 6 meters long instrument, inspired by analogue experiments, but driven by computer vision
Technical details of the project, esp. in its last iteration — the most technically complex, but also the most successful
What I learned along the way and what I plan for the future
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