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Short excerpts of each chapter, recorded at the Kubus at ZKM Karlsruhe.
The audiovisual performance LGM#2 is based on an extensive database of pulsars and neutron stars from the Australian National Telescope Facility. Exploring the rhythms and wavelengths of these rotating sources of radio emission for aesthetic patterns and harmonies, the extremely fast pulses and strong gamma rays of these exotic celestial bodies are transformed into clicks, sine waves and light. The minimalistic multi-channel piece stringently follows the specifications of the currently known 2659 pulsars. When discovered in 1967, the precision and apparent artificiality of the received signal led the researchers to nickname the unknown phenomenon LGM-1, for “little green men”. Over three movements, Quadrature's interpretation builds an increasingly dense space of sound and light in honor of these metronomes of the universe.
In collaboration with soundartist Kerim Karaoglu.
Duration: 20 minutes
ATNF Pulsar Catalogue (www.atnf.csiro.au)
Manchester, R. N., Hobbs, G.B., Teoh, A. & Hobbs, M., AJ, 129, 1993-2006 (2005)
Documentation of an audiovisual performance for radio telescope, artificial intelligence and self-playing organ.
Located outside of the venue, the radio telescope listens to the vastness of space. The received electromagnetic waves are transferred to the audible frequency range. Electronic noises, hums and beeps fill the air. An algorithm transcribes the noise of the universe into midi tones, which are reproduced by the organ with the help of an electronic apparatus. During the play various selection and filtering methods (e.g. specific artificial intelligences) are applied in a determined order, serving as a kind of score and dividing the piece into three main chapters. The artists on stage have a set of parameters available to respond live to the incoming signals, using both the radio telescope and the AI as musical instruments. On the floating canvas above the stage, the sounds turn into abstract images, into a visual representation of what is heard.
Little by little, neural networks take control over the organ and seek for known harmonies in these non-worldly noises, for the smallest traces of human music. In the last chapter, ideas of melodies evolve as the artificial intelligence begins to fantasize about familiar tunes in these archaic sounds from outer space.
In collaboration with Christian Losert.
Thanks to Sebastian Müllauer for the telescope and Klaus Holzapfel for his Orgamat.
Duration: 25 - 35 minutes
Flos, B&B Italia, Louis Poulsen
Milano Design Week, Salone del Mobile 2019
Interaction Design & User Experience by Dotdotdot
Illustration by Loris F. Alessandria
Motion Graphics & Animation by Workroom / Alessandro Barzaghi
Exhibition Design by Calvi Brambilla
Video by Malaka Studio
2018 retrospective compilation.
Everything is created in real-time using CMiX, custom tool made with VVVV, DirectX11, HLSL, and C#.
In the era of Big Data, we like to be watched and be safe at the same time. We share our lives on social media and watch other people's lives. Amnesia is an interactive artwork about people who forget their true identity on social media and become addicted to data and algorithms.
Amnesia is an interactive video installation by Onur Comlekci. Programmed in vvvv. (2018)
For the electric concept car “Imagine by Kia”, we developed the technology for a dashboard made up of 21 individual high definition screens. First revealed at the Geneva International Motor Show 2019, this experiment in form and technology was arguably the eye-catching highlight of the vehicle and sparked great media interest.
The MESO-Team:
Max Wolf, Jonas Häutle, Sarah Schmid, Theron Burger, Katharina Gruber, Daniel Maaz, Constantin Urban, Christian Brauch
https://meso.design/en/projects/kia-motors-staggered-display-dashboard-for-electric-concept-car
CLOUD MOBIL – an interactive AV-Installation that illuminates our individual and collective mobility
KONZEPT, DESIGN, ANIMATION – LWZ www.lwz.studio
SYSTEM DESIGN, GENERATIVE PROGRAMMIERUNG – Bildwerk Media OG www.bildwerk.tv
APP ENTWICKLUNG, DATEN AGGREGATION – Huangart www.huangart.at
CONSULTING MOBILITÄT & ÖKOLOGIE – Florian Lorenz www.florianlorenz.com
SOUNDDESIGN – Gabriel Schönangerer www.gabs.at
ROUTING PARTNER – Verkehrsverbund Ost-Region (VOR) GmbH www.vor.at
MAKING OF – Skop Filmbüro www.skop.at
DANKE AN
KURATOREN – Gerhard Proksch, Beat Gugger
GRUPPE GUT – Alfonso Demetz, Werner Stampfer
SCHALLABURG KULTURBETRIEBSGES.M.B.H – Birgit Schretzmayer, Silvia Seitl, Lucia Mutentahler, Kurt Farasin, Guido Wirth, Astrid Braun, Klaus Kerstinger, Birgit Stransky & das Kulturvermittlungsteam
Stefan Mayr – Verkehrsauskunft Österreich
bablTech – Roland Babl
Klenk & Meder – Ewald Seidl
AHP – Agnes Nusterer
Lektorat – Susanne Eulert
Tischlerei Diklic
《Shuffle Reality 記憶的城市 虛構的城市》
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放浪城市系列
記憶的城市 虛構的城市 | 林欣傑
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《記憶的城市 虛構的城市》啟發自也斯同名小說,從虛實交錯的角度出發,林欣傑邀請三位不同界別的創作人士-鄧烱榕、何卓彥和夏永康遊走於香港的不同角落,將他們所見及所聽的影像、聲音轉化成對城市記憶的對話。
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日期:9.11-2.12.2018 (逢星期二休息)
時間:上午10時至晚上9時 (除9.11.2018, 晚上6時半至9時)
地點:香港視覺藝術中心5樓展覽廳
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日期:5.12.2018-27.1.2019 (逢星期二、25, 26.12.2018及1.1.2019休息)
時間:上午10時至晚上9時 (除22, 24, 31.12.2018,上午10時至下午5時)
地點:香港視覺藝術中心3樓多用途工作室
Records of real-time 4K sequences, generated with photogrammetry scans and custom VVVV system.
Thanks to VVVV team, Vux and Kyle McLean for their contributions.
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