DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.
Check these amazing contributions: |
Related nodesNative: Addonpack: |
Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions: There is also this very comprehensive guide written by dottore about DX9 GPU particles. This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles. And don't forget the related contributions by other users: |
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