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'Horizons' is a new work which is part of series exploring topography, architecture and the physical environment as a dialogue between sound and vision. This work is the minimal distillation of the line where land breaks to sky, an undulating horizontal digital sculpture, rolling forms reminiscent of the rolling vista we encounter when we travel at speed. Generative and perpetual, unique physical formations give rise to an ever changing soundscape, reflecting a nuanced conversation between sound and vision.
Generative A/V, Recorded in real-time, premiered at Sound thought 2016
First quick test of my analogue video synth. Audio is from my pc soundcard, just oscillators with some FM and AM, which is feeding into the red channel, I don't have the bits to listen and output to the screen at the same time yet, and its from the camera mic. The other graphics are created with 2 channels of 2 video rate oscillators, which key each other out and be coloured separately, they can also take a FM input and one channel an AM input. First take with me twiddling a mouse for the audio changes with one hand and a bit of knob twiddling with the other. I looking forward to getting
It uses VGA-Volt to output which you can find out more from here http://www.crackedraytube.com/
"Jump For Twizy" is a permanent digital and interactive installation we developed for Villadalesia&Co at L'Atelier Renault (Champs Elysées, Paris). The setup is a fun and interactive way to raise awareness about sustainable and clean energies.
The goal is simple : you have 15 seconds, alone or with friends, to generate a maximum amount of energy by jumping on the tiles and try to gain some prizes!
TEAM CREDITS :
Client : Renault (L'Atelier Renault)
Agency : Villadalesia & Co (Frederic ROBIN, Veronique CABRIT, Valerie DROUIN)
Production : AC3 STUDIO
Producer : Max COISNE
Construction & Motorization : Thierry REISS
Designer : Vincent COUTELIN
Head of Interactive developpement : Felix ARGUILLERE
Interface & Game Play : Charles SADOUL
Graphic Design : Pascal LODDO
Interactive Developper : Jean Remy PEROT
Social Media Developper : Remi GROSSON
Sound Design : Nicolas ZUBER
Video & Editing : TAGO MAGO FILMS (Simon NOIZAT)
Photography : Pascal MONTARY
credits www.499reality.com
credits Marlene Reischl, VVVV sugar by sagishi
All of Us is an interactive Installation focusing on the aesthetics of scars. The viewer‘s body is being tracked and as he/she touches him-/herself macro videos of scars from the same bodypart are shown.
Something that's rather hidden gets exhibited.
credits livelab,Projektil,thingshappen,AKa-visuals,colorsound
Tata Consultancy Services presented Davos’ first digital forest. Our Dome was transformed into a forest by using the inner shell as projection canvas. Each guest could create his own digital animal and release it into the forest. For each animal, TCS planted a tree towards reforesting our planet.
Live Lab and Projektil Production: Projektil Event Agency: Live Lab Hardware: Mediarent
Projektil Credits:
Design and animation: Christian Indermauer
Tech: Bastian Jaensch, Ivan Gómez, Álvaro Martín, Itziar Arriaga
Production: Philippe Trawnika, Jonas Staub
Álvaro Martín aka-visuals Abraham Manzanares colorsound-ixd
Consisted of a High end computer with 8 video outputs with custom software made with vvvv+dx11, capable of running 8k videos,also interactive and generative layers.
Six projectors in a 5+1 dome layout.
Ipads using AKa,s nexus implentation for v4.
Thanks to vvvv community, for helps & chats: unc,anthokio,catweasel,tmp,vux,velcrome,mrboni...
credits www.netural.com, www.eventwerkstatt.at, www.tanzschule.at

As a funny interlude for the Austrian Event Award 2015, the Netural Lab, Tanzwerk Wels and Eventwerkstatt Linz developed an interactive dance show, asking the crowd to participate with their smart phone devices.
Within approximately 20 seconds, the crowd generated 600+ individually designed stickmen, which immediately joined the dancers for their choreography.
Netural Lab
Eventwerkstatt Linz
Tanzwerk Wels
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