In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.
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Use the nodes in the Box2d category for animating 2d geometry. Those nodes are contributed by vux and are coming with the addonpack. See also: |
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Use the nodes in the Bullet category for animating 3d geometry. Those nodes are contributed by vux and are coming with the addonpack. Examples in your vvvv\addonpack\ directory:
See also: |
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If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches. |
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