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credits Lorenz Potthast, University of the Arts Bremen, Prof. Tanja Diezmann
Watch on Vimeo:http://player.vimeo.com/video/53464059
Project Website:http://www.lorenzpotthast.de/deceleratorhelmet/
PROJECT DESCRIPTION
The Decelerator Helmet offers a experimental approach to an essential subject of our globalized world. The technical reproducible senses are consigned to an apparatus which allows the user a perception of the world in slow motion. The float of time as apparently invariant constant is broken and subjected under the users control.
In the inside of the helmet the Video-signal of a camera is processed by a small computer. The slowed down images are displayed right before the users eyes via a Head-Mounted Display and simultaneously shown at a monitor on the outside. In three different modes the lapse of time can be influenced through a remote control.
credits shiftplusslash, Brothomstates, Paskal / Game of Life project, Cayetano, vvvv community
(Red/Cyan)
//One week Project//
A short animated stereoscopic experiment based on real-time techniques. Content, effects and transitions have been made with vvvv multipurpose toolkit.
Music: Brothomstates - wekilldaenemy (Low Orbit Satellite RMX)
Sound Design : Paskal / Game of Life project
Cassette Tape Sample : Cayetano - Tower Of Power (intro)
At the end of the new exhibition "From Art Nouveau To The Present Day" museum visitors can dive into graphic interpretations of the displayed stylistic eras. Several compositions appear, play sounds and constantly change themselves by the movement of all people in that 100m² room.
Design: schnellebuntebilder.de, ingolfheinsch.de
Technical Direction: intolight.de, schnellebuntebilder.de
Interior Design: isabellakolata.wordpress.com
Sounddesign: jacobkorn.de
Producer: axelbuether.de
Camera: Marvin Hesse, Carsten Nacke, Anna-Maria Schneider
Editing: morast.at, schnellebuntebilder.de
Sound: Triberg - Amess (Skyence Remix) hiperbolerecords.com
credits video:didif.it - audio:soluxionrecords.net
full HD on vimeo https://vimeo.com/47277852
release notes:
SRLTD002 - WhoMadeMyLastPoetry - Where we came from / Concept Album
/tracklist:
Lascìmo (Reaktor's Mod Original Mix) 03:54
Where we came from (Feat. Shinii) 04:34
Cigoglio (Reaktor's Mod Original Mix) 04:18
8 November (Original Mix) 01:54
Per non svegliare i draghi addormentati (Feat. Marco D'Agostin) 19:39
Si! Mo Sale (Reaktor's Mod Original Mix) 04:58
Bracer001 (Sub Therapy) 05:05
We are slaves of a word which controls us according to its interests. WMMLP wants to break all the patterns imposed by this word. This trip leads the listener towards a new, unique experience, which is also full of unforeseeable events and emotions. If you don't feel like discovering and learning, you can't understand. It's an odd matter that a single sound can make us free. Every piece of work aims to immobilize, sometime to excite, to catch or to enrapture the listener in a cosmic surreal dimension.
Unintended mistakes and blunders symbolize mankind, the originality of its inexactitude, which makes man different from machine. "Where we came from" surrounds you with a strong, asphyxiating sensation of dismay and loose of the sense of primordial belonging.
In this work also the mastering process must be thought as a link in the productive chain more than usual, the tracks are not pushed to get the useless loud, the mastering process, in this case, is an emphasizing of details and atmospheres but above all is respect of the dynamics, the heart of a work like this.
Release date: Oct 28th, 2012
Buy on Bandcamp: www.soluxionrecordslimited.bandcamp.com
www.soluxionrecords.net/
Live 3D by DIDIF
www.didif.it
credits Cinimod Studio, Mark Roberts Motion Control, Philips Lighting.
It is a given that light changes space, but in Walk The Light it becomes the visitor who determines that change in the lighting. Their movement through the Victoria and Albert Museum‘s Exhibition Road tunnel entrance directly controls this innovative lighting installation.
This experimental interactive lighting design project creates a band of white light that physically follows the visitor, forming a bright line of light tracking their journey. As one person passes, the white light jumps to the next arrival. Either side of the white band, washes of strong colour are pushed and pulled along the tunnel creating an ambient lighting effect that represents the overall ebb and flow of the day’s visitors. Throughout the day these colours shift in the hue and saturation as they respond to the prevailing direction of movement of the crowds.
Using a combination of technologies, including thermal camera tracking and Philips LED lighting mounted on a moving monorail, Walk The Light demonstrates lighting design’s increasing sophistication as it playfully – and beautifully — transforms the experience of arriving at the Museum.
Walk the Light is a site specific installation at the Victoria and Albert Museum commissioned for the London Design Festival 2012 and sponsored by Philips Lighting.
credits Author: Matteo Massimi
COLLAPSE is a tangible media player that interacts with the objects placed over the glass. Every object, named 'lapse', is a simple piece of wood with an icon that identifies a particular music genre. The software, developed in VVVV, recognizes via REACTIVISION the presence of the 'lapses' and reproduces the music-playlist selected. Just choose a music genre, take the right lapse and put over the glass. The user can change the song by rotating the 'lapse' , change the volume with the 'mainlapse' or reproduce the songs contained into an external device (like USBkey, ipod ecc...). COLLAPSE is cool for parties, live events, music festivals, pubs and lounge bar.
Adding a projector, it can reproduce also video files projected where needed and allow the user to control the animation itself (animation type, colour,effects, animations position/mapping directly via the position and rotation of the 'videolapses').
COLLAPSE is going to be a collective tangible DJ/mixing station....check modular-drops.tumblr.com/
for updates and software download.
the credits of the songs belong to their rightful owners
Sky Sailing - A Little Opera Goes A Long Way
Maroon 5 feat. Wiz Khalifa - Payphone
Carl Perkins - Blue suede shoes
Ehime Daruma crea conexiones consigo misma desarrollando un comportamiento público, extrovertido, y otro privado, de recogimiento. A través de la proyección del ser que habita su espacio y de su propio funcionamiento físico, bascula entre el estímulo exterior y su tendencia al ensimismamiento. Irremediablemente atraída hacia alguno de estos dos polos (como si de un castigo eterno se tratara), se busca en la presencia y en el movimiento del otro, o en su ausencia. A la vez, induce al espectador a actuar en función de los vínculos que establece con esa conducta, provocando el deseo de ver cómo se mueve, o de permanecer invisible junto a ella.
Autor: Patxi Araujo
Edicion video: Funtsak
Software: VVVV, CCV 1.5
Thanks to Dottore for Particles GPU Shader
Cinimod Studio have an installation running in London during the Olympic period that transforms the iconic London Eye ferris wheel into a giant Kinect controlled lighting show.
The Mood Conductor is an interactive installation enabling a single user at a time to be empowered to express their mood on an unforgettable architectural scale. It is the first time a large public landmark within London has been controlled directly by members of the public. The Mood Conductor allows participants to control the 640 light fixtures on the EDF Energy London Eye from a platform on the London Eye Pier.
credits elliotwoods mimison
A hemisphere of 5,500 white blocks occupies the air, each hanging from above in a pattern which repeats in order and disorder. Pixels play over the physical blocks as an emulsion of digital light within the physical space, producing a habitat for digital forms to exist in our world.
A group of external projectors penetrate the volume of cubes with pixel-rays, until every single one of the cubes becomes coated with pixels. By scanning with structured light, each pixel receives a set of known information, such as its absolute 3d position within the volume, and the identity of the block that it lives on.
The spectator is invited to study a boundary line between the digital and natural worlds, to see the limitations of how the 2 spaces co-exist. The aesthetic engine spans these digital and physical realms. Volumetric imagery is generated digitally as a cloud of discontinuous surfaces, which are then applied through the video projectors onto the polymer blocks. By rendering figurations of imaginary digital forms into the limiting error-driven physical system, the system acts as an agency of abstraction by redefining and grading the intentions of imaginary forms through its own vocabulary.
The flow of light in the installation creates visual mass. The spectator's balance is shifted by this visceral movement causing a kinaesthetic reaction. For digital to exist in the real world, it must suffer its rules, and gain its possibilities. The sparse physical nature of the installation allows for the digital form to create a continuous manifold within the space across the discreet blocks, whilst also passing through each block as a continuous pocket of physical space.
The polymer blocks are engineered for both diffusive/translucent properties and to have a reflective/projectable response to the pixel-rays. This way a black can act as a site for illumination or for imagery.
The incomplete form of the hemisphere becomes extinct at its base, but extends through a reflection below, and therein becomes complete. It takes inspiration from nature, whilst becoming an artefact of technology.
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