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credits Students Jan Barth, Roman Grasy Support Prof. Hans Krämer Prof. Steffen Süpple
Data or data-streams are not tangible for us at all. We just see graphical abstractions of ones and zeros, visualized as folders, files or loading bars on our screens. Also the capacity or the used space on our hard- or flash drives is just visualized digital. We never know for sure, how much memory is used on the data storage, we carry around with us.
We have seen the opportunity to intensify the existing abstraction of real objects, through the haptic channel. This way, we are able to create new metaphors and make technology feel more human.
No edits, just a recording of a VVVV patch that is reactive to music and has quite alot of Parameters to tweak and automation
If you ask , this is how this song looks to me.
made possible by dottore's chain effects, including blur brightness and luminance, the rest is just random meshes generated by the beat, and a Faulty camera system which doesnt really work but distorts everything.
To calm the elementary force you should move slowly and harmoniously. You must not stay still or be chaotic.
Credits:
Eduard Haiman - interaction logic and conception.
Vadim Smakhtin - interaction logic, conception, vvvv programming.
Sergey Kasich - pd programming.
Natural Humility is an interactive installation where you can interact with tsunami, that happened in Japan 11.03.2011. Tsunami wave was visualised from data collected by NOAA bit.ly/g3YKgF . We used Kinect sensor to track human movements and VVVV + PD software to program interaction, visualisation and sound.
This is how installation looks when you interact with it. You can also check how it looks from another side http://bit.ly/m07K6O .
Flickr set http://bit.ly/kMu1up .
DataBot Mouse
Data or data-streams are not tangible for us at all. We just see graphical
abstractions of ones and zeros, visualized as folders, files or loading bars
on our screens.
DataBot Mouse is an experiment of giving data physical properties, to make
the communication/interaction between man and data more human and
easier to understand.
The mouse is able to communicate three different properties of data. It can
show you the weight of files and folders, by braking with different force,
according to the file-size.
Or you can set a custom weight for files, just like the color marking function
in MacOSX. So you can find important files more easily.
The third property, the mouse can show you, is the activity of files and
folders. By breathing with different intervals, it shows how much a file was
opened or how busy a folder has been recently.
You can switch between and adjust those features to make the mouse fit
your needs.
The prototype was implemented with VVVV and Arduino. It mainly consists
of a small servo-motor, inside an optical mouse, which brakes a little ball.
Also make sure to check out the DataBot Harddrive: http://vimeo.com/24771868
HfG Schwäbisch Gmünd
Interaction Design
6th Semester
Project team:
Jan Barth
Roman Grasy
Support:
Prof. Hans Krämer
Prof. Steffen Süpple
The capacity or the used space on our hard drives or flash drives is just
visualized digital. We never know for sure, how much memory is used on
the data storage, we carry around with us.
DataBot Harddrive gives data a physical size. The hard drive grows or
shrinks, according to the used space on the medium.
During the file-transmission, it also visualizes the progress with a blinking
light, which speed decreases till the transmission is finished. By checking
the analog scale on the body, you can always see the current fill level.
If an error occurs when transferring a file, the DataBot communicates this
by shaking and blinking red.
The prototype was implemented with VVVV and Arduino. The constuction
consists of a 3D-printed case, a servo-motor and some LED's.
Also make sure to check out the DataBot Mouse: http://vimeo.com/24741148
HfG Schwäbisch Gmünd
Interaction Design
6th Semester
Project team:
Jan Barth
Roman Grasy
Support:
Prof. Hans Krämer
Prof. Steffen Süpple
AF.1 Interactive sneaker, entry for a mapping competition @ Lunchmeat festival, Prague
At the entrance gate of the festival venue there was a projection box with a real size sneaker inside with a custom desing mapped onto it. Visitors were given a MIDI controller allowing them to generate new designs of a sneaker.
What could be the future of a fashion design?
Custom made design are getting popular and accessible. Maybe the in future we could have dynamic material which change the appearence every second. Every step a different shoe.
Generative design is result of cooperation between designer and computer. Results generated by computer are unpredictable however they follow set of rules defined by human. User manipulation, sound, time and randomness is input for the algorythm generating new designs. If you like the design you just generated don't get too attached to it because it probably can not be repeated.
Feel free to download the software at
http://www.platforma-reset.cz/id144/af1_sneaker_mapping-andrej_boleslavsky.zip (vvvv patches + data)
sites/default/files/vvvv_45beta25.1.zip (vvvv)
Concept&software: Andrej Boleslavský
Camera&editing: Klára Jakubová
On the occasion of Nuits Sonores 2011, we conceived and directed a real time audioreactive scenography in Transorder's big hall in Villeurbanne.
Disk Matrix, is composed of 288 disks, sized 50 cm diameters, matched in 3 massive broadcasting surfaces of 96 disks each.
The principle of the matrix allows to adapt to the configuration of the hall meanwhile keeping visual unity.
The mathing thus defined functions as a kinetic sculpture.
This scenic device permanently evolving is completely modular and scalable.
Therefor each gig is a pretext to new experimentations.
The global principle is to dynamise the invasted space and to visually translate the musical atmosphere.
The technical device allows to welcome outsider video artists working in a more conventional way, thanks
to real time video capture system.
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